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GPU PRO 3
Latest Publications
TOTAL DOCUMENTS
31
(FIVE YEARS 0)
H-INDEX
2
(FIVE YEARS 0)
Published By A K Peters/CRC Press
9781439887820, 9781439887943
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Practical Elliptical Texture Filtering on the GPU
GPU PRO 3
◽
10.1201/b11642-8
◽
2012
◽
pp. 91-104
Author(s):
Pavlos Mavridis
◽
Georgios Papaioannou
Keyword(s):
Texture Filtering
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Rendering
GPU PRO 3
◽
10.1201/b11642-7
◽
2012
◽
pp. 89-90
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Geometric Antialiasing Methods
GPU PRO 3
◽
10.1201/b11642-6
◽
2012
◽
pp. 71-88
◽
Cited By ~ 2
Author(s):
Emil Persson
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About the Contributors
GPU PRO 3
◽
10.1201/b11642-30
◽
2012
◽
pp. 379-386
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Practical Binary Surface and Solid Voxelization with Direct3D 11
GPU PRO 3
◽
10.1201/b11642-27
◽
2012
◽
pp. 337-352
◽
Cited By ~ 2
Author(s):
Michael Schwarz
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A Quaternion-Based Rendering Pipeline
GPU PRO 3
◽
10.1201/b11642-22
◽
2012
◽
pp. 265-274
◽
Cited By ~ 1
Author(s):
Dzmitry Malyshau
Keyword(s):
Rendering Pipeline
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Z3 Culling
GPU PRO 3
◽
10.1201/b11642-21
◽
2012
◽
pp. 251-264
Author(s):
Pascal Gautron
◽
Jean-Eudes Marvie
◽
Gaël Sourimant
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Geometry Manipulation
GPU PRO 3
◽
10.1201/b11642-2
◽
2012
◽
pp. 1-2
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CryENGINE 3
GPU PRO 3
◽
10.1201/b11642-11
◽
2012
◽
pp. 133-168
◽
Cited By ~ 4
Author(s):
Tiago Sousa
◽
Nickolay Kasyan
◽
Nicolas Schulz
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Real-Time Deformable Terrain Rendering with DirectX 11
GPU PRO 3
◽
10.1201/b11642-4
◽
2012
◽
pp. 13-40
Author(s):
Egor Yusov
Keyword(s):
Real Time
◽
Terrain Rendering
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