scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS COOPERATIVE LEARNING UNTUK MATA PELAJARAN ILMU PENGETAHUAN ALAM (IPA)

2020 ◽  
Vol 6 (1) ◽  
pp. 103
Author(s):  
Novi Larasati ◽  
Julaga Situmorang ◽  
Hamonangan Tambunan

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan untuk pembelajaran IPA pada siswa sekolah dasar. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa usia SD dalam belajar. Hasil penelitian menunjukkan: (1) uji ahli materi IPA berada pada kualifikasi sangat sesuai (95,08 %), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat sesuai (93,96 %), (3) uji ahli rekayasa perangkat lunak dan desain grafis  berada pada kualifikasi sangat sesuai (86,70 %), uji coba perorangan berada pada kualifikasi sangat sesuai (91,43 %), uji coba kelompok kecil berada pada kualifikasi sangat sesuai (93,63 %), uji coba lapangan berada pada kualifikasi sangat sesuai (97.96%). Dengan demikian, pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran poster. Kata Kunci: Pengembangan Media Pembelajaran, Cooperative Learning, Mata Pelajaran IPA Abstract: This study aims to: (1) produce interactive learning media that are feasible to use, easy to learn and can be used for individual learning, (2) to determine the effectiveness of interactive learning media developed for science learning in elementary school students. This type of research is development research that uses the Borg and Gall product development model combined with the learning development model of Dick and Carey. This learning product development model is a model that is arranged in a programmed order in a systematic order and meets the characteristics of elementary school age students in learning. The results showed: (1) the IPA material expert test was very suitable (95.08%), (2) the learning design expert test was very appropriate (93.96%), (3) the software engineering expert test and graphic design are very suitable qualifications (86.70%), individual trials are very suitable qualifications (91.43%), small group trials are very suitable qualifications (93.63%), field trials are the qualifications are very appropriate (97.96%). Thus, hypothesis testing proves that there are significant differences between student learning outcomes that are learned using interactive learning media and student learning outcomes that are learned using poster learning media. Keywords: Development of Learning Media, Cooperative Learning, Science Subjects

2021 ◽  
Vol 8 (2) ◽  
pp. 122
Author(s):  
Novi Larasati ◽  
Julaga Situmorang ◽  
Hamonangan Tambunan

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan untuk pembelajaran IPA pada siswa sekolah dasar. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi IPA berada pada kualifikasi sangat sesuai (95,08 %), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat sesuai (93,96 %), (3) uji ahli rekayasa perangkat lunak dan desain grafis  berada pada kualifikasi sangat sesuai (86,70 %), uji coba perorangan berada pada kualifikasi sangat sesuai (91,43 %), uji coba kelompok kecil berada pada kualifikasi sangat sesuai (93,63 %), uji coba lapangan berada pada kualifikasi sangat sesuai (97.96%). Dengan demikian, pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran poster.  Kata Kunci: Pengembangan media pebelajaran berbasis cooperative learning, hasil belajar IPA Abstract: This study aims to : (1) generate an interactive learning proper use, easy to learn, and can be used for individual learning. (2) to determine the effectiveness of interactive learning media developed for Sains in primary school students. This type of research is the development of research that uses models Borg and Gall product development combined with the learning development model Dick and Carey. The results showed: (1) The saint’s test materials experts are at a very appropriate qualification (95.08%), (2) test the instructional design experts are at a very appropriate qualification (93.96%), (3) test software engineering expert software and graphic design are at a very appropriate qualification (86.70%), individual testing is at a very appropriate qualification (91.43%), small group trial is at a very appropriate qualification (93.63%), field trials are at a very appropriate qualification (97.96%). Thus, hypothesis testing proves that there are significant differences between student learning outcomes that learned using interactive instructional media and student learning outcomes that learned by using learning media posters. Keywords: Development of media based on cooperative learning, learning outcomes sains


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2020 ◽  
Vol 4 (4) ◽  
pp. 771
Author(s):  
Ully Fauziah ◽  
Taufina Taufina

This research aims to determine the effect of Jigsaw Cooperative learning on student learning outcomes in social studies learning in grade 5 of elementary school. This research was motivated by the fact that teachers tended to apply conventional learning models, learning was often dominated by teachers, so the learning process was less attractive to students, and student learning outcomes in social studies learning still tended to be low. This research was a quantitative research with quasy experimental research design. The sampling was taken by using purposive sample technique. The research sample consisted of 50 people with a population of 50 people. The treatment that researchers gave to the experimental class aimed to determine the effect that occurred on learning outcomes using the Jigsaw Cooperative Learning Method. The instrument used in collecting data in the form of objective tests with multiple choice forms. Based on the research that has been done, the obtained t-count> t-table was 4.5378> 2.011 with α = 0.05 which meant that H0 was rejected. The average student learning outcomes measured by posttest after learning, namely in the 86.88 experimental class and 75.63 control class. So Ha accepted that there was an influence of the use of Jigsaw Cooperative learning model on student learning outcomes in social studies learning in grade 5 of elementary school.


2020 ◽  
Vol 10 (1) ◽  
pp. 1
Author(s):  
Robi’atul Adawiyah ◽  
Mohammad Taufiq ◽  
Sri Hartatik ◽  
Akhawani

This study aims to analyze the application of the cooperative learning model of the Student Team Achivment Division type in improving the learning outcomes of elementary school students and to find out the difference in the increase in learning outcomes obtained by students when using the Cooperative learning model of the Student Team Achivment Division type. The difference in the improvement of learning outcomes obtained from 10 relevant journals was caused by the subjects selected by different researchers such as different research sites, different abilities possessed by each selected subject, and different years of research. This type of research is quantitative research using the meta-analysis method. The research begins with formulating research, looking for relevant journals available in electronic media. Based on the analysis of the cooperative learning model, the Student Team Achivment Division type can improve student learning outcomes by an average of 78.59 from the previous 53.53. Based on this research, the application of the cooperative learning model type Student Team Achivment Division can be used as a suggestion to be applied in elementary schools.


2018 ◽  
Vol 7 (4.7) ◽  
pp. 449
Author(s):  
Wirdah Yanti Nasution ◽  
Efendi Napitupulu ◽  
Baharuddin . ◽  
Janner Simarmata

This study aimed to find out the feasibility of interactive media-based learning model and the effectiveness of interactive media-based learning model in m Enhancing student learning outcomes. This learning product development model was a model structured in a programmed and systematic sequence and fulfilled the characteristics of students in learning. The results showed (1) test of Civics subject matter experts were at very good qualifications of 96.1%, (2) test of design experts with excellent qualifications of 97.27%, (3) test of software experts at very good qualifications 96 , 1%, (4) individual trials were in excellent qualifications of 92.3%, (5) small group trials were in very good qualifications of 93.9%, (6) field trials were in very good qualifications of 97, 61%. The results of testing the hypothesis proof that there were significant differences between student learning outcomes in the control class and the experimental class. This was indicated by the results of data processing tobserved = 1.97 , at the significance level α = 0.05 ttable = 1.69. It was concluded that interactive media-based learning models that were developed were feasible and effective to improve Civics learning outcomes.  


Author(s):  
Handriani Milladya Ginting ◽  
R Mursid ◽  
Samsidar Tanjung

Abstrak: Penelitian ini bertujuank: (1) menghasilkan media pembelajaran interaktif yang layak digunakan untuk pembelajaran, (2) mengetahui keefektifan media pembelajaran interaktif yang dikembangkan pada pembelajaran ekonomi. Jenis penelitian ini adalah penelitian pengembangan menggunakan model Borg dan Gall dengan rancangan pembelajaran model Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli pada kualifikasi sangat layak (95,33%) (2) uji ahli desain pembelajaran kualifikasi sangat layak (91,25%) (3) uji ahli rekayasa perangkat lunak dan desain grafis  pada kualifikasi sangat layak (92,68%), uji coba perorangan pada kualifikasi sangat layak (91,25%) uji coba kelompok kecil pada kualifikasi sangat layak (93,59%) uji coba lapangan pada kualifikasi sangat layak (93,33%). Hasil hipotesis membuktikan bahwa terdapat perbedaan yang sangat signifikan antara hasil belajar siswa yang dibelajarkan dengan media pembelajaran interaktif berbasis economic literacy dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh t hitung> t tabel atau 5,785 > 1,667 atau terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan menggunakan media pembelajaran buku teks. Kata Kunci: media pembelajaran interaktif, buku teks, economic literacy, pelajaran ekonomi Abstract: This study aims to: (1) produce interactive learning media that are feasible to use for learning, (2) find out the effectiveness of interactive learning media developed in economic learning. The type of this research is development research using the Borg and Gall model with the learning design model Dick and Carey. The results of the study showed: (1) expert testing in very feasible qualifications (95.33%) (2) expert design tests of very feasible qualification learning (91.25%) (3) software engineering and graphic design tests in very decent qualifications (92.68%), individual trials in very decent qualifications (91.25%) small group trials in very decent qualifications (93.59%) field trials in qualifications are very feasible (93.33%). The hypothesis results prove that there is a very significant difference between student learning outcomes learned by interactive learning media based on economic literacy and student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained t count> t table or 5.785> 1.667 or there are significant differences between the learning outcomes of students who are taught using interactive learning media and using learning media textbooks. Keywords: interactive learning media, textbooks, economic literacy, economic lessons


2019 ◽  
Vol 1 (2) ◽  
pp. 64-72
Author(s):  
Nurdiana Siregar

This study aims to determine whether there is a significant relationship between students' mathematical self-efficacy and student learning outcomes in elementary grades. The research method used is descriptive method with the correlation approach. The instrument used for both variables is a scale of self-efficacy to see students' mathematical self-efficacy and student learning outcomes from the Final Examination (UAS). The self-efficacy scale contains 20 statements containing four alternative answers. The population of this study were all elementary school students, namely 156 students with a sample of 63 students. Data were analyzed with Pearson followed by t-test, previously obtained that the data of self-efficacy and mathematics learning outcomes were normally distributed and linear. Data on self-efficacy is 0.173> 0.05 and data on student mathematics learning outcomes is 0.2> 0.05. Linearity was fulfilled at 0.04 <0.05. Obtained tcount = 2,9255 while ttable = 1,9996, so tcount> ttable means that Ho is rejected. It can be stated that there is a significant relationship between self-efficacy and mathematics learning outcomes of elementary school low grade students.


2020 ◽  
Vol 8 (1) ◽  
pp. 19-24
Author(s):  
Fajar Mugo Raharjo

The purpose of this study is to improve student learning outcomes in the Physical Education subject especially in passing material by using the command teaching style in third grade elementary school students. Al Wasliyah 25 Marelan. This research method is classroom action research and research subjects are classes that have certain problems. The class studied consisted of 26 students. The instruments used in this study were learning outcomes tests and observation sheets. From the results of research conducted, seen an increase in the first cycle of 57.69%, then increased to 88.46% in the second cycle. From the analysis of the data it can also be seen that the student learning outcomes of the learning outcomes test before using the command teaching style is still very low. Passing learning is complete after the second cycle, this is due to the provision of motivation that triggers students' enthusiasm for learning and changes in learning variations. While in cycle I, students are not accustomed to the teaching methods provided by researchers, so students need to adapt to the learning methods provided by researchers. Based on the results of the research above, it can be concluded that student learning outcomes by utilizing the command teaching method in grade III elementary school. Al Wasliyah 25 Marelan Academic Year 2019/2020 has increased from cycle I to cycle II


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Oswaldayah Mertha Romadona

This research aims to examine whether Problem Based Learning approach is able to increase the creativity of fourth grade elementary school students.? (2) How to improve the process of student creativity through problem based learning in grade IV elementary school students?. This is a qualitative research in a Classroom Action Research (CAR) type. This research was conducted on the four grade learners at Public Elementary School Bogor city, West Java Province. The result shows that: First, learning outcomes or conceptual understanding on the use of natural resources in Indonesia, for Fourth grade, semester II before applying the Problem Based Learning (PBL) Learning Model in Social Science Subjects (IPS) is still low. Second, the application of the PBL Model in point one is carried out in two cycles. Third, Student learning outcomes in point one after implementing the Problem Based Learning (PBL) Learning Model were proven to increase the students’ creativity in social studies learning, for example in cycle I, the average student learning outcomes were 68, then in Cycle II it increased to 78. Keywords: improvement, student creativity, social Sciences, PBL.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Demitrius Jonathan

Abstract.This research was discussing the importance of improving the quality of the process and learning outcomes through various optimal learning models, while the teacher holds a very important role in involving students who take learning. The purpose of this study was to improve the learning outcomes of Zion High School students through the jigsaw cooperative learning model in biology subjects for the academic year 2017/2018. This research is a Classroom Action research, which discusses student factors, teacher factors and student learning outcomes. The location of this study was in Zion Makassar High School, 30th grade science as many as 30 students in the even semester of the academic year 2017/2018. Implementation of the action consists of 3 (three) cycles followed by Observation and Reflection activities. Cooperative learning type jigsaw can improve student learning outcomes. Cooperative learning type jigsaw learning is very positive, and student learning outcomes increase each cycle.Keywords: biology learning outcomes, type jigsaw cooperative learning.


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