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2022 ◽  
Vol 269 ◽  
pp. 112801
Author(s):  
Milad Asgarimehr ◽  
Caroline Arnold ◽  
Tobias Weigel ◽  
Chris Ruf ◽  
Jens Wickert

2022 ◽  
Vol 08 (01) ◽  
Author(s):  
Li-Yuan Cheng ◽  

Preschool education is a critical stage in a child's life. Several studies have confirmed that the pivotal moment for the development of creativity is between the ages of three and five. Through cultivation, training, and learning development ability, preschool children's creativity can be amplified through the presence of nature and the imagination of instructional strategies. The purpose of this research is to look into the effect of situational learning in physical education on preschool children's creativity. This study's methodology begins with a pre-test of the child's creativity performance, followed by a six-week program of situational physical learning lessons. The data is compared to show how children's learning abilities have changed and how effective situational learning training has been in increasing creativity.


2021 ◽  
Vol 8 (2) ◽  
pp. 175
Author(s):  
Susilo . ◽  
Abdul Hasan Saragih ◽  
Sahat Siagian

Abstrak: Studi ini bertujuan untuk : (1) menghasilkan produk media pembelajaran interaktif berbasis Macromedia Flash Profesional 8 yang berkualitas pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat yang layak digunakan dalam pembelajaran (2) mengetahui efektifitas penggunaan media pembelajaran interaktif  berbasis Macromedia Flash Profesional 8 pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional.  Kata kunci: Media Pembelajaran Interaktif, Matematika Abstrack: This study aims to: (1) produce a qualified interactive learning media based  Macromedia Flash profesional 8 in mathematics material geometry for students of class VI MIN Padang Bulan Rantauprapat are eligible for use in learning (2) determine the effectiveness of the use of interactive learning media-based Macromedia flash profesional 8 in mathematics materials for students of class VI geometry MIN Padang Bulan Rantauprapat. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive LearningMedia by Experts’ validation indicate that the overall average categorized "Very Good" And the Feasibility test indicate that the overall average categorized "Very Good". Hypothesis testing results show that there are significant differences between the students learning outcomethat to be learned by using Macromedia Flash Interactive Learning Media and Students learn outcometo be learned by conventional learning. Keywords: Interactive Learning Media, Mathematic


2021 ◽  
Vol 6 (2) ◽  
pp. 409-421
Author(s):  
Muhammad Thoyib ◽  
Subandi Subandi ◽  
Roni Harsoyo

Along with the frequent social conflicts in Indonesia, the multicultural reality of this country is becoming increasingly urgent to be reconstructed so that it can become an "integrating force" for the future of this nation, especially through the education sector. In that context, Madrasah Ibtidaiyah Nahdlatul Ulama (MINU) Bangil Pasuruan, East Java, is a "lantern" for Indonesia's future multiculturalism that has implemented multicultural education management well. It involves various religious and ethnic cultural organizations, such as NU, Muhammadiyah, and others. Also, there are several ethnic groups like Javanese, Sundanese, Madurese, and Chinese. This qualitative research with a phenomenological approach-case study attempts to analyze the implementation of multicultural education management to develop conflict resolution learning at MINU Bangil Pasuruan. This research shows that the application of multicultural education management is running well with the main learning models based on visiting culture class learning. Meanwhile, the impact of multicultural education management includes 1) the life and interpersonal relationships of the entire academic community and the environment of educational institutions becoming more harmonious and inclusive, despite the ethnic plurality in the community; and 2) the learning process becomes more enjoyable and effective because it is supported by the growing sense of belonging and love between teachers and students.


2021 ◽  
Vol 8 (2) ◽  
pp. 209-227
Author(s):  
Mohammad Jailani ◽  
Suyadi Suyadi ◽  
Hendro Widodo

This study aimed to analyze Arabic language learning with a neurolinguistic approach at SMK Muhammadiyah 3 Yogyakarta. Students have not been able to accept the material presented by the teacher. Students have not responded with their brain intelligence, both in understanding mufradât as well as understanding muhâdatsah. This research used a case study approach, involving the principal, the representative of Ismuba (al-Islam, Kemuhammadiyahan, and Arabic Language) and the Arabic language teacher. Data were collected by observation and in-depth interviews. The results of the study prove that the neurolinguistic approach can understand students in mastering Arabic learning through brain synchronization, both right brain, and left brain. Optimizing Arabic language skills rests on his brain. This neurolinguistic approach can facilitate students in mastering istimâ', kalâm, qirâ'ah, and kitâbah abilities in Arabic learning.


2021 ◽  
Vol 7 (2) ◽  
pp. 195-204
Author(s):  
Ratu Suntiah

This study investigates students’ critical thinking skills in the subject of Islamic Cultural History, built within reflective teaching. It applied qualitative method using descriptive analytic. The study involved students from Class-XI aged 16-17 years old in MAN 1 and MAN 2 in Bandung, West Java, Indonesia. The data were collected using observation and documentation for the contemplative teaching and learning process. The data then were analysed using Miles and Hubermen covering data reduction, presentation, and conclusion. The results show that the reflective class supported the students’ learning development and their critical thinking. The students prepared well for learning, engaged in the learning activities, contributed to the discussion, and enthusiastically compiled personal journals. When it comes to their critical thinking development, the students showed their progressive capacities in building their ideas, evaluating theirs and others’ arguments and working together to solve problems. 


2021 ◽  
Vol 9 (6) ◽  
Author(s):  
Masding Masding ◽  
Arifin Ahmad ◽  
Anshari Anshari ◽  
Hamsu Abdul Gani

This research is development research that aims to produce a Learning Toolkit for Integrated RPP Character Education in Pancasila and Citizenship Education (PPKn) subjects at SMP Negeri 20 Makassar which meets the valid criteria with the subject of this research as many as 30 students in SMP Negeri 20 Makassar in Class VIIA. The desired product in this research is a valid, practical, and effective RPP Learning Tool for Character Education Integration. The product consists of three components, namely: lesson plans, student books, and teacher's books. This developmental research process refers to the 4-D model This model is a learning development approach system that is carried out covering 4 stages, namely defining, designing, developing and disseminating. The results showed that the Learning Toolkit for Integrated Character Education RPP that was developed was declared valid based on the validator's assessment and the results of a limited trial carried out for two trials. The validity of the Learning Toolkit for Integration of Character Education RPP is measured based on the assessment of the results of the validation of experts (validators) who meet the validity criteria, namely (1) RPP with a strong relevance category with a validity coefficient of 3.92 with the "Very Valid" category, (2) student books with the "Valid" category with a validity value of 4.10, (3) Teacher's Books in the "Valid" category with a validity value of 4.30. This shows that the resulting Character Education Integration RPP Learning Toolkit is in the valid category.


2021 ◽  
Vol 8 (2) ◽  
pp. 122
Author(s):  
Novi Larasati ◽  
Julaga Situmorang ◽  
Hamonangan Tambunan

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan untuk pembelajaran IPA pada siswa sekolah dasar. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi IPA berada pada kualifikasi sangat sesuai (95,08 %), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat sesuai (93,96 %), (3) uji ahli rekayasa perangkat lunak dan desain grafis  berada pada kualifikasi sangat sesuai (86,70 %), uji coba perorangan berada pada kualifikasi sangat sesuai (91,43 %), uji coba kelompok kecil berada pada kualifikasi sangat sesuai (93,63 %), uji coba lapangan berada pada kualifikasi sangat sesuai (97.96%). Dengan demikian, pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran poster.  Kata Kunci: Pengembangan media pebelajaran berbasis cooperative learning, hasil belajar IPA Abstract: This study aims to : (1) generate an interactive learning proper use, easy to learn, and can be used for individual learning. (2) to determine the effectiveness of interactive learning media developed for Sains in primary school students. This type of research is the development of research that uses models Borg and Gall product development combined with the learning development model Dick and Carey. The results showed: (1) The saint’s test materials experts are at a very appropriate qualification (95.08%), (2) test the instructional design experts are at a very appropriate qualification (93.96%), (3) test software engineering expert software and graphic design are at a very appropriate qualification (86.70%), individual testing is at a very appropriate qualification (91.43%), small group trial is at a very appropriate qualification (93.63%), field trials are at a very appropriate qualification (97.96%). Thus, hypothesis testing proves that there are significant differences between student learning outcomes that learned using interactive instructional media and student learning outcomes that learned by using learning media posters. Keywords: Development of media based on cooperative learning, learning outcomes sains


Author(s):  
Song Xue ◽  
Rui Guo ◽  
Karl Peter Bohn ◽  
Jared Matzke ◽  
Marco Viscione ◽  
...  

Abstract Purpose A critical bottleneck for the credibility of artificial intelligence (AI) is replicating the results in the diversity of clinical practice. We aimed to develop an AI that can be independently applied to recover high-quality imaging from low-dose scans on different scanners and tracers. Methods Brain [18F]FDG PET imaging of 237 patients scanned with one scanner was used for the development of AI technology. The developed algorithm was then tested on [18F]FDG PET images of 45 patients scanned with three different scanners, [18F]FET PET images of 18 patients scanned with two different scanners, as well as [18F]Florbetapir images of 10 patients. A conditional generative adversarial network (GAN) was customized for cross-scanner and cross-tracer optimization. Three nuclear medicine physicians independently assessed the utility of the results in a clinical setting. Results The improvement achieved by AI recovery significantly correlated with the baseline image quality indicated by structural similarity index measurement (SSIM) (r = −0.71, p < 0.05) and normalized dose acquisition (r = −0.60, p < 0.05). Our cross-scanner and cross-tracer AI methodology showed utility based on both physical and clinical image assessment (p < 0.05). Conclusion The deep learning development for extensible application on unknown scanners and tracers may improve the trustworthiness and clinical acceptability of AI-based dose reduction.


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