<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract: </strong>This research aims to produce interactive multimedia based on local culture that is feasible in terms of validity, practicality, attractiveness, and effectivity. The development model used was the Lee & Owens model, consists of five steps: analysis, design, development, implementation, evaluation. The validator stated that interactive multimedia was very valid with a score of 92.9%. Field test results showed that practicality of the product reached 94.5%, and level of attractiveness reached 95.9%. The results of the cognitive domain t-test were 8,746>1,671, the affective domain was 6,028>1,671, and the psychomotor domain was 3,705>1,671. Those three analysis points out that t-empirical>t-table. It was concluded that interactive mulitmedia was valid, practical, attractive and effective.</p><p><strong>Abstrak:</strong> Penelitian ini bertujuan menghasilkan multimedia interaktif berbasis kebudayaan lokal yang valid, praktis, menarik, dan efektif. Model pengembangan menggunakan model Lee & Owens, terdiri dari lima tahap, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Validator menyatakan multimedia interaktif yang dikembangkan telah sangat valid dengan perolehan skor 92,9%. Hasil uji lapangan menunjukkan tingkat kepraktisan produk mencapai 94,5 %, dan tingkat kemenarikan mencapai 95,9%. Hasil perhitungan uji-<em>t </em>ranah kognitif adalah 8,746 1,671, ranah afektif adalah 6,028 1,671, dan ranah psikomotor adalah<em> </em>3,705 1,671. Ketiga analisis uji-<em>t</em> menunjukkan <em>t-empirik</em> <em>t-tabel</em>.<em> </em>Disimpulkan bahwa multimedia interaktif telah valid, praktis, menarik, dan efektif.<strong><em></em></strong></p></td></tr></tbody></table></div>