A Low-Latency Peer-to-Peer Approach for Massively Multiplayer Games

Author(s):  
Jin Zhou ◽  
Li Tang ◽  
Kai Li ◽  
Hao Wang ◽  
Zhizhi Zhou
Author(s):  
Jeremy Kackley ◽  
◽  
Matthew Gambrell ◽  
Jean Gourd ◽  

Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliability. We look at a peer-to-peer (P2P) approach to circumnavigate some of the reliance on the central server and propose a protocol designed to increase responsiveness and reliability – which is also useful in meeting the unique requirements of a P2P approach.


2007 ◽  
Vol 16 (1-2) ◽  
pp. 129-166 ◽  
Author(s):  
Nicolas Ducheneaut ◽  
Robert J. Moore ◽  
Eric Nickell

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