Human Factors Research in Audio Augmented Reality

Author(s):  
Nicholas Mariette

Author(s):  
Farakh Zaman ◽  
Jason Rife ◽  
James Intriligator ◽  
Daniel Hannon

In this practice-oriented paper for human factors research, we describe our experiences piloting an exercise to understand how a moment-by-moment input device can be utilized to help understand soldiers information needs while conducting subterranean (sub-t) warfare and facilitate development of Augmented Reality (AR) displays for sub-t use. We created a sub-t environment using the Unity game engine and utilized students as subjects to facilitate experiment setup and validation. Little research is being done on what information soldiers need in a subterranean environment. Here we begin to investigate these information needs.





2009 ◽  
Author(s):  
Anne Collins McLaughlin ◽  
Laura M. Fletcher ◽  
John F. Sprufera


2010 ◽  
Author(s):  
Paul Krois ◽  
Dan Herschler ◽  
Glen Hewitt ◽  
Tom McCloy ◽  
Dino Piccione


2010 ◽  
Author(s):  
Michael Jones ◽  
Christopher Plott ◽  
Melvin Jones ◽  
Thomas Olthoff ◽  
Steven Harris


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