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Using Patterns in Computer Go
Lecture Notes in Computer Science - Pattern Recognition and Machine Intelligence
◽
10.1007/978-3-319-19941-2_54
◽
2015
◽
pp. 565-574
Author(s):
Leszek Stanisław Śliwa
Keyword(s):
Computer Go
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References
The 6th GPW Cup 9x9 and 13x13 Computer Go Tournaments
ICGA Journal
◽
10.3233/icg-2013-36111
◽
2013
◽
Vol 36
(1)
◽
pp. 51-52
Author(s):
Cheng-Wei Chou
◽
Ching-Nung Lin
◽
Shi-Jim Yen
◽
Hideki Kato
◽
Jr-Chang Chen
Keyword(s):
Computer Go
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Human vs. Computer Go: Review and Prospect [Discussion Forum]
IEEE Computational Intelligence Magazine
◽
10.1109/mci.2016.2572559
◽
2016
◽
Vol 11
(3)
◽
pp. 67-72
◽
Cited By ~ 18
Author(s):
Chang-Shing Lee
◽
Mei-Hui Wang
◽
Shi-Jim Yen
◽
Ting-Han Wei
◽
I-Chen Wu
◽
...
Keyword(s):
Discussion Forum
◽
Computer Go
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M-eval: A Multivariate Evaluation Function for Opening Positions in Computer Go
2010 International Conference on Technologies and Applications of Artificial Intelligence
◽
10.1109/taai.2010.80
◽
2010
◽
Cited By ~ 1
Author(s):
Jacques Basaldua
◽
Tai-Ning Yang
◽
J. Marcos Moreno Vega
Keyword(s):
Evaluation Function
◽
Computer Go
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A persistent game graph in computer GO
2011 Chinese Control and Decision Conference (CCDC)
◽
10.1109/ccdc.2011.5968633
◽
2011
◽
Cited By ~ 4
Author(s):
Jing Huang
◽
Zhiqing Liu
Keyword(s):
Computer Go
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Decision Trees for Computer Go Features
Communications in Computer and Information Science - Computer Games
◽
10.1007/978-3-319-05428-5_4
◽
2014
◽
pp. 44-56
Author(s):
Francois van Niekerk
◽
Steve Kroon
Keyword(s):
Decision Trees
◽
Computer Go
Download Full-text
Computer Go
Computer Games II
◽
10.1007/978-1-4613-8754-1_10
◽
1984
◽
pp. 94-135
◽
Cited By ~ 3
Author(s):
Bruce Wilcox
Keyword(s):
Computer Go
Download Full-text
A Proposal of Visualization Method for Critical Area in Computer Go
2017 Conference on Technologies and Applications of Artificial Intelligence (TAAI)
◽
10.1109/taai.2017.42
◽
2017
◽
Author(s):
Yuanfeng Pang
◽
Takeshi Ito
Keyword(s):
Visualization Method
◽
Critical Area
◽
Computer Go
Download Full-text
Apply Fuzzy Markup Language to Knowledge Representation for Game of Computer Go
On the Power of Fuzzy Markup Language - Studies in Fuzziness and Soft Computing
◽
10.1007/978-3-642-35488-5_6
◽
2013
◽
pp. 95-112
Author(s):
Chang-Shing Lee
◽
Mei-Hui Wang
◽
Yu-Jen Chen
◽
Shi-Jim Yen
Keyword(s):
Knowledge Representation
◽
Markup Language
◽
Computer Go
◽
Fuzzy Markup Language
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Computer Go: A Research Agenda
Computers and Games - Lecture Notes in Computer Science
◽
10.1007/3-540-48957-6_17
◽
1999
◽
pp. 252-264
◽
Cited By ~ 1
Author(s):
Martin Müller
Keyword(s):
Research Agenda
◽
Computer Go
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Review: Computer Go 1984–2000
Computers and Games - Lecture Notes in Computer Science
◽
10.1007/3-540-45579-5_27
◽
2001
◽
pp. 405-413
◽
Cited By ~ 2
Author(s):
Martin Müller
Keyword(s):
Computer Go
Download Full-text
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