Apply Fuzzy Markup Language to Knowledge Representation for Game of Computer Go

Author(s):  
Chang-Shing Lee ◽  
Mei-Hui Wang ◽  
Yu-Jen Chen ◽  
Shi-Jim Yen
2013 ◽  
Vol 278-280 ◽  
pp. 1779-1782 ◽  
Author(s):  
Fang Wang ◽  
Ying Peng

This paper proposed a new model of computer Go based on patterns and designed CGML (a new markup language based on XML)for computer Go, and applied the G/S cloud for computer Go for the first time. Connection relations (patterns) were used to construct basic model of Go. This new idea was an ideal and practical solution to the problem of computer Go.


Author(s):  
Joseph Kopena ◽  
William C. Regli

Many representations exist for describing engineering artifacts. These representations come from a wide variety of work in many research areas with differing backgrounds and purposes. No unified representation has emerged combining aspects of existing schemes with an ability to easily grow and be extended over time. In this work we demonstrate the application of methods from the knowledge representation community to the domain of engineering artifacts, in particular electromechanical assemblies. We use conceptual graphs as a formal, cleanly extensible representation form. Aspects of several existing results are combined to create a unified representation and demonstrate the approach. We also discuss translation of the conceptual graphs to the DARPA Agent Markup Language (DAML) in order to utilize and cooperate with efforts to develop ontologies for this domain.


Author(s):  
Hsien-De Huang ◽  
Giovanni Acampora ◽  
Vincenzo Loia ◽  
Chang-Shing Lee ◽  
Hani Hagras ◽  
...  

2011 ◽  
Vol 16 (7) ◽  
pp. 1107-1108 ◽  
Author(s):  
Giovanni Acampora ◽  
Chang-Shing Lee

Author(s):  
Chang-Shing Lee ◽  
Mei-Hui Wang ◽  
Ming-Kai Su ◽  
Nai-Yun Wu ◽  
Che-Hung Liu ◽  
...  

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