scholarly journals A Note on the Cops and Robber Game on Graphs Embedded in Non-Orientable Surfaces

2012 ◽  
Vol 30 (1) ◽  
pp. 119-124 ◽  
Author(s):  
Nancy E. Clarke ◽  
Samuel Fiorini ◽  
Gwenaël Joret ◽  
Dirk Oliver Theis
Mathematics ◽  
2021 ◽  
Vol 9 (3) ◽  
pp. 215
Author(s):  
Catarina Mendes de Jesus S. ◽  
Pantaleón D. Romero

In this paper, we will consider the problem of constructing stable maps between two closed orientable surfaces M and N with a given branch set of curves immersed on N. We will study, from a global point of view, the behavior of its families in different isotopies classes on the space of smooth maps. The main goal is to obtain different relationships between invariants. We will provide a new proof of Quine’s Theorem.


2001 ◽  
Vol 83 (3) ◽  
pp. 513-531 ◽  
Author(s):  
Béla Bollobás ◽  
Oliver Riordan

2021 ◽  
Author(s):  
Catarina Mendes de Jesus ◽  
Erica Boizan Batista ◽  
João Carlos Ferreira Costa
Keyword(s):  

Author(s):  
Jacek Szklarski ◽  
Łukasz Białek ◽  
Andrzej Szałs

We apply a non-classical four-valued logic in the process of reasoning regarding strategies for cops in a modified game of “Cops and Robber” played on a graph. We extend the game by introducing uncertainty in a form of random failures of detecting devices. This is realized by allowing that a robber can be detected in a node only with the given probability PA. Additionally, with the probability PF, cops can be given a false-positive, i.e., they are informed that the robber is located at some node, whereas it is located somewhere else. Consequently, non-zero PFintroduces a measurement noise into the system. All the cops have access to information provided by the detectors and can communicate with each other, so they can coordinate the search. By adjusting the number of detectors, PA, and PFwe can achieve a smooth transition between the two well-known variants of the game: “with fully visible robber” and “with invisible robber”. We compare a simple probabilistic strategy for cops with the non-parametric strategy based on reasoning with a four-valued paraconsistent logic. It is shown that this novel approach leads to a good performance, as measured by the required mean catch-time. We conclude that this type of reasoning can be applied in real-world applications where there is no knowledge about the underlying source of errors which is particularly useful in robotics.


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