scholarly journals New algorithms for approximate Nash equilibria in bimatrix games

2010 ◽  
Vol 411 (1) ◽  
pp. 164-173 ◽  
Author(s):  
Hartwig Bosse ◽  
Jaroslaw Byrka ◽  
Evangelos Markakis
Author(s):  
Amir Ali Ahmadi ◽  
Jeffrey Zhang

We explore the power of semidefinite programming (SDP) for finding additive ɛ-approximate Nash equilibria in bimatrix games. We introduce an SDP relaxation for a quadratic programming formulation of the Nash equilibrium problem and provide a number of valid inequalities to improve the quality of the relaxation. If a rank-1 solution to this SDP is found, then an exact Nash equilibrium can be recovered. We show that, for a strictly competitive game, our SDP is guaranteed to return a rank-1 solution. We propose two algorithms based on the iterative linearization of smooth nonconvex objective functions whose global minima by design coincide with rank-1 solutions. Empirically, we demonstrate that these algorithms often recover solutions of rank at most 2 and ɛ close to zero. Furthermore, we prove that if a rank-2 solution to our SDP is found, then a [Formula: see text]-Nash equilibrium can be recovered for any game, or a [Formula: see text]-Nash equilibrium for a symmetric game. We then show how our SDP approach can address two (NP-hard) problems of economic interest: finding the maximum welfare achievable under any Nash equilibrium, and testing whether there exists a Nash equilibrium where a particular set of strategies is not played. Finally, we show the connection between our SDP and the first level of the Lasserre/sum of squares hierarchy.


Author(s):  
Michail Fasoulakis ◽  
Evangelos Markakis

We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, we consider the notion of approximate well-supported equilibria, which is one of the standard approaches for approximating equilibria. It is already known that one can compute an ε-well-supported Nash equilibrium in time nO (log n/ε2), for any ε > 0, in games with n pure strategies per player. Such a running time is referred to as quasi-polynomial. Regarding faster algorithms, it has remained an open problem for many years if we can have better running times for small values of the approximation parameter, and it is only known that we can compute in polynomial-time a 0.6528-well-supported Nash equilibrium. In this paper, we investigate further this question and propose a much better quasi-polynomial time algorithm that computes a (1/2 + ε)-well-supported Nash equilibrium in time nO(log logn1/ε/ε2), for any ε > 0. Our algorithm is based on appropriately combining sampling arguments, support enumeration, and solutions to systems of linear inequalities.


2008 ◽  
Vol 5 (4) ◽  
pp. 365-382 ◽  
Author(s):  
Haralampos Tsaknakis ◽  
Paul G. Spirakis

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