scholarly journals Analysis of spatial data structures for proximity detection

2008 ◽  
Vol 13 (S1) ◽  
pp. 102-107 ◽  
Author(s):  
Anupreet Walia ◽  
Jochen Teizer
Author(s):  
Wendel B. Silva ◽  
Maria Andréia F. Rodrigues

This work presents a comparative study of various combinations of visibility algorithms (view-frustum culling, backface culling, and a simple yet fast algorithm called conservative backface culling) and different settings of standard spatial data structures (non-uniform Grids, BSP-Trees, Octrees, and Portal-Octrees) for enabling efficient graphics rendering of both indoor and urban 3D environments, especially suited for low-end handheld devices. Performance tests and analyses were conducted using two different mobile platforms and environments in the order of thousands of triangles. The authors demonstrate that navigation at interactive frame rates can be obtained using geometry rather than image-based rendering or point-based rendering on the cell phone Nokia n82.


2012 ◽  
Vol 4 (2) ◽  
pp. 2-7 ◽  
Author(s):  
Lars Arge ◽  
Kasper Green Larsen

2011 ◽  
Vol 2 (1) ◽  
pp. 55-71 ◽  
Author(s):  
Wendel B. Silva ◽  
Maria Andréia F. Rodrigues

This work presents a comparative study of various combinations of visibility algorithms (view-frustum culling, backface culling, and a simple yet fast algorithm called conservative backface culling) and different settings of standard spatial data structures (non-uniform Grids, BSP-Trees, Octrees, and Portal-Octrees) for enabling efficient graphics rendering of both indoor and urban 3D environments, especially suited for low-end handheld devices. Performance tests and analyses were conducted using two different mobile platforms and environments in the order of thousands of triangles. The authors demonstrate that navigation at interactive frame rates can be obtained using geometry rather than image-based rendering or point-based rendering on the cell phone Nokia n82.


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