Augmented Reality for Remote Collaboration in Aircraft Maintenance Tasks

Author(s):  
Sebastian Utzig ◽  
Robert Kaps ◽  
Syed Muhammad Azeem ◽  
Andreas Gerndt
Author(s):  
Thomas Ludwig ◽  
Oliver Stickel ◽  
Peter Tolmie ◽  
Malte Sellmer

Abstract10 years ago, Castellani et al. (Journal of Computer Supported Cooperative Work, vol. 18, no. 2–3, 2009, pp. 199–227, 2009) showed that using just an audio channel for remote troubleshooting can lead to a range of problems and already envisioned a future in which augmented reality (AR) could solve many of these issues. In the meantime, AR technologies have found their way into our everyday lives and using such technologies to support remote collaboration has been widely studied within the fields of Human-Computer Interaction and Computer-Supported Cooperative Work. In this paper, we contribute to this body of research by reporting on an extensive empirical study within a Fab Lab of troubleshooting and expertise sharing and the potential relevance of articulation work to their realization. Based on the findings of this study, we derived design challenges that led to an AR-based concept, implemented as a HoloLens application, called shARe-it. This application is designed to support remote troubleshooting and expertise sharing through different communication channels and AR-based interaction modalities. Early testing of the application revealed that novel interaction modalities such as AR-based markers and drawings play only a minor role in remote collaboration due to various limiting factors. Instead, the transmission of a shared view and especially arriving at a shared understanding of the situation as a prerequisite for articulation work continue to be the decisive factors in remote troubleshooting.


Author(s):  
Mathieu Le Goc ◽  
Allen Zhao ◽  
Ye Wang ◽  
Griffin Dietz ◽  
Rob Semmens ◽  
...  

2011 ◽  
Vol 31 (1) ◽  
pp. 96-101 ◽  
Author(s):  
Francesca De Crescenzio ◽  
Massimiliano Fantini ◽  
Franco Persiani ◽  
Luigi Di Stefano ◽  
Pietro Azzari ◽  
...  

2017 ◽  
Vol 12 ◽  
pp. 13 ◽  
Author(s):  
Dragoș Datcu ◽  
Leon Rothkrantz

Car simulators are essential for training and for analyzing the behavior, the responses and the performance of the driver. Augmented Reality (AR) is the technology that enables virtual images to be overlaid on views of the real world. Affective Computing (AC) is the technology that helps reading emotions by means of computer systems, by analyzing body gestures, facial expressions, speech and physiological signals. The key aspect of the research relies on investigating novel interfaces that help building situational awareness and emotional awareness, to enable affect-driven remote collaboration in AR for car driving simulators. The problem addressed relates to the question about how to build situational awareness (using AR technology) and emotional awareness (by AC technology), and how to integrate these two distinct technologies [4], into a unique affective framework for training, in a car driving simulator.


2014 ◽  
Author(s):  
L. De Marchi ◽  
A. Ceruti ◽  
N. Testoni ◽  
A. Marzani ◽  
A. Liverani

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