Convergence and correctness analysis of Monte-Carlo tree search algorithms: A case study of 2 by 4 Chinese dark chess

Author(s):  
Hung-Jui Chang ◽  
Chih-Wen Hsueh ◽  
Tsan-sheng Hsu
ICGA Journal ◽  
2019 ◽  
Vol 40 (4) ◽  
pp. 460-470 ◽  
Author(s):  
Chih-Hung Chen ◽  
Wei-Lin Wu ◽  
Yu-Heng Chen ◽  
Shun-Shii Lin

2018 ◽  
Author(s):  
Leonardo F. R. Ribeiro ◽  
Daniel R. Figueiredo

Monte Carlo Tree Search (MCTS) has recently emerged as a promising technique to play games with very large state spaces. Ataxx is a simple two-player board game with large and deep game tree. In this work, we apply different MCTS algorithms to play the game Ataxx and evaluate its performance against different adversaries (e.g., minimax2). Our analysis highlights one key aspect of MCTS, the trade-off between samples (and accuracy) and chances of winning the game which translates to a trade-off between the delay in making a move and chances of winning.


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