Game Model Based Co-evolutionary Algorithm and its Application for Multiobjective Optimization Problems

Author(s):  
Gaoping Wang ◽  
Yongji Wang
2020 ◽  
Vol 2020 ◽  
pp. 1-16
Author(s):  
Ding Han ◽  
Jianrong Zheng

Most of the multiobjective optimization problems in engineering involve the evaluation of expensive objectives and constraint functions, for which an approximate model-based multiobjective optimization algorithm is usually employed, but requires a large amount of function evaluation. Aiming at effectively reducing the computation cost, a novel infilling point criterion EIR2 is proposed, whose basic idea is mapping a point in objective space into a set in expectation improvement space and utilizing the R2 indicator of the set to quantify the fitness of the point being selected as an infilling point. This criterion has an analytic form regardless of the number of objectives and demands lower calculation resources. Combining the Kriging model, optimal Latin hypercube sampling, and particle swarm optimization, an algorithm, EIR2-MOEA, is developed for solving expensive multiobjective optimization problems and applied to three sets of standard test functions of varying difficulty and comparing with two other competitive infill point criteria. Results show that EIR2 has higher resource utilization efficiency, and the resulting nondominated solution set possesses good convergence and diversity. By coupling with the average probability of feasibility, the EIR2 criterion is capable of dealing with expensive constrained multiobjective optimization problems and its efficiency is successfully validated in the optimal design of energy storage flywheel.


Author(s):  
Peng Wang ◽  
Changsheng Zhang ◽  
Bin Zhang ◽  
Tingting Liu ◽  
Jiaxuan Wu

Multiobjective density driven evolutionary algorithm (MODdEA) has been quite successful in solving multiobjective optimization problems (MOPs). To further improve its performance and address its deficiencies, this paper proposes a hybrid evolutionary algorithm based on dimensional diversity (DD) and firework explosion (FE). DD is defined to reflect the diversity degree of population dimension. Based on DD, a selection scheme is designed to balance diversity and convergence. A hybrid variation based on FE and genetic operator is designed to facilitate diversity of population. The proposed algorithm is tested on 14 tests problems with diverse characteristics and compared with three state-of-the-art designs. Experimental results show that the proposed design is better or at par with the chosen state-of-the-art algorithms for multiobjective optimization.


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