Collision Detection Queries on moving objects with uncertain velocity

Author(s):  
Yuan-Ko Huang ◽  
Chiang Lee ◽  
Chun-Hsing Su
Author(s):  
Heming Yang ◽  
Xinfang Zhang ◽  
Ji Zhou ◽  
Jun Yu

Abstract Collision and interference detection among 3-D moving objects is an important issue in the simulation of their behavior. This paper presents a new model for representing 3-D objects and a corresponding effective algorithm for detecting collisions and interferences among moving objects. Objects can be represented for efficient collision and interference detection by a hierarchy of oct - sphere model (HOSM). Algorithms are given for building the HOSM and for detecting collisions and interferences between moving objects. On the basis of HOSM, the algorithm checks only intersections between the nodes of the models which are on the surfaces of the objects. Furthermore, because a node of HOSM represents a spherical region, the collision between the two nodes can be easily found just by calculating the distance between the centers of the two spheres corresponding to them no matter how the objects move. Finally, we discuss the efficiency of the algorithm through an example.


2013 ◽  
Vol 433-435 ◽  
pp. 1926-1929
Author(s):  
Wei Zhao ◽  
Ying Zhang

The rapid real-time collision detection is one of technical difficulties in large-scale simulation of complex dynamic scenes. Complex large-scale real-time scenario, demands of users on the efficiency and the accuracy of collision detection is higher and higher, which has made it become the subject of people to study. Based on the domestic and foreign existing collision detection algorithm, improved the process of collision detection framework, designed and implemented parallel collision detection with method of SIMD technology and multithreading programming, and made combination of these used in the collision detection of complex and dynamic scenes. Experimental results show that the algorithm design made the object in large and complex space of the 3D scene could be achieved real-time simulation. And the method solved the graphic images of moving objects and undetected penetration phenomena, shorten the detection time and response time of the collision for deformation object, increased the realism and immersion.


1988 ◽  
Vol 6 (1) ◽  
pp. 35-41 ◽  
Author(s):  
Akira OKANO ◽  
Shinji KAWABE ◽  
Kenji SHIMADA

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