3D Skeleton-Based Video Action Recognition by Graph Convolution Network

Author(s):  
Xuesong Gao ◽  
Keqiu Li ◽  
Yu Zhang ◽  
Qiguang Miao ◽  
Lijie Sheng ◽  
...  
Author(s):  
Md Atiqur Rahman Ahad ◽  
Masud Ahmed ◽  
Anindya Das Antar ◽  
Yasushi Makihara ◽  
Yasushi Yagi

Inventions ◽  
2020 ◽  
Vol 5 (3) ◽  
pp. 49
Author(s):  
Nusrat Tasnim ◽  
Md. Mahbubul Islam ◽  
Joong-Hwan Baek

Human action recognition has turned into one of the most attractive and demanding fields of research in computer vision and pattern recognition for facilitating easy, smart, and comfortable ways of human-machine interaction. With the witnessing of massive improvements to research in recent years, several methods have been suggested for the discrimination of different types of human actions using color, depth, inertial, and skeleton information. Despite having several action identification methods using different modalities, classifying human actions using skeleton joints information in 3-dimensional space is still a challenging problem. In this paper, we conceive an efficacious method for action recognition using 3D skeleton data. First, large-scale 3D skeleton joints information was analyzed and accomplished some meaningful pre-processing. Then, a simple straight-forward deep convolutional neural network (DCNN) was designed for the classification of the desired actions in order to evaluate the effectiveness and embonpoint of the proposed system. We also conducted prior DCNN models such as ResNet18 and MobileNetV2, which outperform existing systems using human skeleton joints information.


2018 ◽  
Vol 77 (17) ◽  
pp. 22901-22921 ◽  
Author(s):  
Bo Li ◽  
Mingyi He ◽  
Yuchao Dai ◽  
Xuelian Cheng ◽  
Yucheng Chen

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