scholarly journals Computer-Assisted Culture Learning in an Online Augmented Reality Environment Based on Free-Hand Gesture Interaction

2014 ◽  
Vol 7 (2) ◽  
pp. 107-117 ◽  
Author(s):  
Mau-Tsuen Yang ◽  
Wan-Che Liao
Author(s):  
Rafael Radkowski ◽  
Christian Stritzke

This paper presents a comparison between 2D and 3D interaction techniques for Augmented Reality (AR) applications. The interaction techniques are based on hand gestures and a computer vision-based hand gesture recognition system. We have compared 2D gestures and 3D gestures for interaction in AR application. The 3D recognition system is based on a video camera, which provides an additional depth image to each 2D color image. Thus, spatial interactions become possible. Our major question during this work was: Do depth images and 3D interaction techniques improve the interaction with AR applications, respectively with virtual 3D objects? Therefore, we have tested and compared the hand gesture recognition systems. The results show two things: First, they show that the depth images facilitate a more robust hand recognition and gesture identification. Second, the results are a strong indication that 3D hand gesture interactions techniques are more intuitive than 2D hand gesture interaction techniques. In summary the results emphasis, that depth images improve the hand gesture interaction for AR applications.


2020 ◽  
Vol 10 (2) ◽  
Author(s):  
Cik Suhaimi Yusof ◽  
Ajune Wanis Ismail

Augmented Reality (AR) manages to bring a virtual environment into a real-world environment seamlessly. As AR has been recognised as advancing technology, AR brings future changes to the learning process. The goal of this study is to use freehand gestures to create a virtual block game in AR. First of all, the stages of this study are to explore block games and freehand movements by using Leap Motion. Secondly, the design and development of Leap Motion virtual block games, and thirdly, the implementation of free-hand gesture interaction virtual block games. The paper explains about virtual blocks AR game using freehand gesture. AR tracking system with real hand gesture recognition system is merged to execute the freehand gesture. A prototype virtual block has been described in this paper. The paper ends with the conclusion and future works.


2018 ◽  
Vol 35 (12) ◽  
pp. 1102-1114 ◽  
Author(s):  
Huiyue Wu ◽  
Shaoke Zhang ◽  
Jiayi Liu ◽  
Jiali Qiu ◽  
Xiaolong (Luke) Zhang

2016 ◽  
Vol 112 ◽  
pp. 829-834 ◽  
Author(s):  
K.R. Wang ◽  
B.J. Xiao ◽  
J.Y. Xia ◽  
Dan Li ◽  
W.L. Luo

2012 ◽  
Vol 1 (2) ◽  
pp. 57-62
Author(s):  
Yee Yong Pang ◽  
Nor Azman Ismail

Human trends to use hand gesture in communication. The development of ubiquitous computer causes the possibility of human to interact with computer natural and intuitive.  In human-computer interaction, emerge of hand gesture interaction fusion with other input modality greatly increase the effectiveness in multimodal interaction performance. It is necessary to design a hand gesture dialogue based on the different situation because human have different behavior depend on the environment. In this paper, a brief description of hand gesture and related study is presented. The aim of this paper is to design an intuitive hand gesture dialogue for map navigation. Some discussion also included at the end of this paper.DOI: 10.18495/comengapp.12.057062


2016 ◽  
Vol 73 (7) ◽  
pp. 2851-2866
Author(s):  
Yeji Kim ◽  
Seoungjae Cho ◽  
Simon Fong ◽  
Yong Woon Park ◽  
Kyungeun Cho

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