Fast Graphic Processing Unit-Based High-Quality Three-Dimensional Volume Rendering

2016 ◽  
Vol 6 (5) ◽  
pp. 1242-1246 ◽  
Author(s):  
Chaolu Feng ◽  
Yang Hu ◽  
Jinzhu Yang ◽  
Dazhe Zhao
2012 ◽  
Vol 433-440 ◽  
pp. 5448-5452 ◽  
Author(s):  
Li Ping Zhao ◽  
Mei Fang ◽  
Yuan Wang Wei

An efficient compressed volume rendering algorithm is presented. Firstly, the original volume data is compressed by a content-based classified hierarchical vector quantization algorithm. Secondly, the compressed volume data is then transferred to Graphic Processing Unit and decompressed in real time, subsequently, the decompressed data is rendered by a three-dimensional textures mapping method to accelerate the speed of rendering. Experimental results show that, in addition to reasonable fidelity and faster rendering speed, the presented algorithm can obtain multiple levels of detail on the off-the-shelf graphic hardware.


2016 ◽  
Vol 45 (3) ◽  
pp. 310001 ◽  
Author(s):  
倪小龙 NI Xiao-long ◽  
刘智 LIU Zhi ◽  
姜会林 JIANG Hui-lin ◽  
陈纯毅 CHEN Chun-yi ◽  
刘艺 LIU Yi ◽  
...  

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