Interactive Music Systems for Games

2016 ◽  
pp. 209-222
Author(s):  
Joseph Malloch ◽  
Jérémie Garcia ◽  
Marcelo M. Wanderley ◽  
Wendy E. Mackay ◽  
Michel Beaudouin-Lafon ◽  
...  

2009 ◽  
Vol 14 (2) ◽  
pp. 124-133 ◽  
Author(s):  
Jon Drummond

This article examines differing approaches to the definition, classification and modelling of interactive music systems, drawing together both historical and contemporary practice. Concepts of shared control, collaboration and conversation metaphors, mapping, gestural control, system responsiveness and separation of interface from sound generator are discussed. The article explores the potential of interactive systems to facilitate the creation of dynamic compositional sonic architectures through performance and improvisation.


2000 ◽  
Vol 17 (4) ◽  
pp. 511-530 ◽  
Author(s):  
Robert Rowe

Several algorithms for finding the tonal center of a musical context are extant in the literature. For use in interactive music systems, we are interested in algorithms that are fast enough to run in real time and that need only make reference to the material as it appears in sequence. In this article, I examine a number of such algorithms and the ways in which their contribution to real-time algorithmic listening can be bolstered by reference to concurrent analyzers working on other tasks. Though as part of the discussion I review my own key finder, the focus here is on the coordination of published methods using control structures for multiprocess analysis and their application in performance.


2017 ◽  
Vol 20 (sup1) ◽  
pp. S2207-S2214 ◽  
Author(s):  
Alexander Müller-Rakow ◽  
Rahel Flechtner

2011 ◽  
Vol 21 ◽  
pp. 15-16
Author(s):  
Jason Freeman

The author describes the use of real-time music notation software that allows laptop musicians and instrumental musicians to perform together in collaborative, interactive improvisation.


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