Playing Nature: Ecology in Video Games, Alenda Y. Chang (2019)

2021 ◽  
Vol 13 (2) ◽  
pp. 215-218
Author(s):  
Brian Henderson

Review of: Playing Nature: Ecology in Video Games, Alenda Y. Chang (2019) Minneapolis, MN: University of Minnesota Press, 294 pp., ISBN: 978-1-5179-0632-0, p/bk, $27.00

2020 ◽  
pp. 155541202096184
Author(s):  
Maude Bonenfant

To demonstrate how Games of Empire (Dyer-Witheford, N., & de Peuter, G. (2009). Games of empire. Global capitalism and video games, Minneapolis: University of Minnesota) elaborated an important standpoint within critical game studies, this article discusses the thesis that a specific type of video games perfectly converges with our contemporary modes of representation and praxis, which are best situated within the paradigm of hypermodernity (Lipovetsky, G. (1983). L’ère du vide: Essais sur l’individualisme contemporain. Paris. Gallimard, coll. «Folio essais»; Lipovetsky, G. & Charles, S. (2004). Les temps hypermodernes. Paris: Bernard Grasset, «Nouveau collège de philosophie»). Hypermodernity radicalizes modernity because, within hypermodernity, values such as progress, reason, and happiness are overly ( hyper) actualized rather than surpassed ( post) (Aubert, N. (2006) (dir). L’individu hypermoderne. Toulouse: Eres, coll. «Sociologie clinique»; Giddens, A. (1990). The consequences of modernity. Stanford: Stanford University Press). Based on an archetypal account, that is, a theoretical model rather than a case study, this article will show how hypermodern video games' commercialization and use within a capitalist context are emblematic of hypermodernity. We will also evaluate how these games promote adaptation to hypermodernity toward an "ideal" becoming-player for Empire. In conclusion, if playing can be seen as the multitude's escape hatch out of the dominant order, this article will explain how hypermodern video games, as a media, may also be viewed as a key site where asymmetrical and unequal relationships replicate within Empire.


Kultura ◽  
2020 ◽  
pp. 224-245
Author(s):  
Vitford Dajer ◽  
Pojter de

This is a part of the introductory essay of the now already canonical study on gaming culture, written by Nick Dyer-Witheford & Greig de Peuter - Games o f Empire: Global Capitalism and Video Games (University of Minnesota Press, 2009). Regardless of the year of publishing, it still represents an extremely useful review that is not without serious critical insights. Placing the culture of video games in the epistemological passe partout determined by the Empire theorists Michael Hardt and Antonio Negri, the authors had laid one of the key foundations for critical game studies, based on a deep understanding of the logic of virtual games, as well as their teleology and reception. The authors' cultural-political analysis of the media illustrates how central video games have become the very structure of our contemporary global order: both as a means of governing and as a (virtual) space of struggle and resistance.


Screen Bodies ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 103-113
Author(s):  
Elizabeth Jochum ◽  
Graeme Stout ◽  
Brian Bergen-Aurand

Jennifer Rhee, The Robotic Imaginary: The Human and the Price of Dehumanized Labor (Minneapolis: University of Minnesota Press, 2018). 240 pp., ISBN: 978151790298 (paperback, $27)Soraya Murray, On Video Games: The Politics of Race, Gender and Space (New York: I. B. Tauris, 2018). xv + 315pp., ISBN: 9781786732507 (PDF eBook, $82.50)Ari Larissa Heinrich, Chinese Surplus: Biopolitical Aesthetics and the Medically Commodified Body (Durham, NC: Duke University Press, 2018). 264 pp., ISBN: 9780822370536 (paperback, $25.95)


1981 ◽  
Vol 24 (1) ◽  
pp. 151-151
Author(s):  
Lillian Glass ◽  
Sharon R. Garber ◽  
T. Michael Speidel ◽  
Gerald M. Siegel ◽  
Edward Miller

An omission in the Table of Contents, December JSHR, has occurred. Lillian Glass, Ph.D., at the University of Southern California School of Medicine and School of Dentistry, was a co-author of the article "The Effects of Presentation on Noise and Dental Appliances on Speech" along with Sharon R. Garber, T. Michael Speidel, Gerald M. Siegel, and Edward Miller of the University of Minnesota, Minneapolis.


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