scholarly journals Methods and approaches analysis of artificial intelligence designing for real time strategy game

2021 ◽  
Vol 9 (2) ◽  
pp. 128-136
Author(s):  
Yaroslav Dorohyi ◽  
Oleksandr Svyrydenko

IEEE Access ◽  
2018 ◽  
Vol 6 ◽  
pp. 13575-13586 ◽  
Author(s):  
Man-Je Kim ◽  
Kyung-Joong Kim ◽  
Seungjun Kim ◽  
Anind K. Dey

2017 ◽  
Vol 2 (1) ◽  
pp. 45
Author(s):  
Mochamad Kholil

The movement of agents in the Real Time Strategy game influenced by several factors, one of which is the technique of agent movement within the game environment. Pathfinding in a video game is an artificial intelligence algorithm how to find an agent moves the optimal way in which there are obstacles in the environment. This can be achieved by implementing a pathfinding algorithm to the game. This study of the D* Lite algorithm is able to plan a search path in an game environment, change the environment and moving target to be efficient, optimal and complete for agents and will describe some way of planning applications and provides a solid foundation for further research on methods of search re in artificial intelligence.Keywords: Agent Movement, Real Time Strategy, Pathfinding, D* Lite AbstrakPergerakan agen pada permainan Real Time Strategy dipengaruhi oleh beberapa faktor salah satunya adalah teknik pergerakan agen didalam lingkungan permainan. Pathfinding dalam video game merupakan algoritma kecerdasan buatan bagaimana cara sebuah agen bergerak menemukan jalan optimal dengan usaha minimal sampai pada tujuan. Hal ini bisa dicapai dengan mengimplementasikan suatu algoritma pathfinding pada game. Penelitian ini mengenai algoritma D* Lite yang mampu merencanakan pencarian jalur di lingkungan game dengan environment yang berubah sekaligus objek yang sebagai target bergerak dan menjadikan proses pengejaran target menjadi efisien bagi agen serta memberikan dasar yang kuat untuk penelitian lebih lanjut tentang metode pencarian ulang dalam kecerdasan buatanKata kunci: Agent Movement, Real Time Strategy, Pathfinding, D* Lite


Author(s):  
Damijan Novak ◽  
Domen Verber

Artificial intelligence in computer games is still well behind academic artificial intelligence research. The computer power and memory resources have increased exponentially over the last few years and improved game artificial intelligence should not hinder the performance of the game anymore. Improvements of game artificial intelligence are necessary because an appropriate artificial intelligence for the more advanced players does not exist today. This chapter discusses artificial intelligence for real-time strategy computer games, which are ideal test beds for research on movement, tactic, and strategy. Open-source real-time strategy game development tools are presented and compared, and an enhanced combat artificial intelligence algorithm is proposed.


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