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GPU Pro 7
Latest Publications
TOTAL DOCUMENTS
17
(FIVE YEARS 0)
H-INDEX
0
(FIVE YEARS 0)
Published By A K Peters/CRC Press
9780429160035
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Deferred Snow Deformation in Rise of the Tomb Raider
GPU Pro 7
◽
10.1201/b21261-5
◽
2016
◽
pp. 17-30
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Physically Based Deferred Shading on Mobile
GPU Pro 7
◽
10.1201/b21261-18
◽
2016
◽
pp. 201-212
Keyword(s):
Physically Based
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Progressive Rendering Using Multi-frame Sampling
GPU Pro 7
◽
10.1201/b21261-15
◽
2016
◽
pp. 169-186
Keyword(s):
Progressive Rendering
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Deferred Attribute Interpolation Shading
GPU Pro 7
◽
10.1201/b21261-10
◽
2016
◽
pp. 97-110
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Fine Pruned Tiled Light Lists
GPU Pro 7
◽
10.1201/b21261-9
◽
2016
◽
pp. 83-96
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Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12
GPU Pro 7
◽
10.1201/b21261-8
◽
2016
◽
pp. 57-82
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Interactive Sparse Eulerian Fluid
GPU Pro 7
◽
10.1201/b21261-26
◽
2016
◽
pp. 289-312
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Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs
GPU Pro 7
◽
10.1201/b21261-23
◽
2016
◽
pp. 259-268
Keyword(s):
Load Balancing
◽
Ray Tracing
◽
Static Load
◽
Low Latency
◽
Multiple Gpus
◽
Static Load Balancing
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A 3D Visualization Tool Used for Test Automation in the Forza Series
GPU Pro 7
◽
10.1201/b21261-22
◽
2016
◽
pp. 245-258
Keyword(s):
3D Visualization
◽
Visualization Tool
◽
Test Automation
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Deferred Coarse Pixel Shading
GPU Pro 7
◽
10.1201/b21261-14
◽
2016
◽
pp. 159-168
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