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GPU Pro 4
Latest Publications
TOTAL DOCUMENTS
9
(FIVE YEARS 0)
H-INDEX
1
(FIVE YEARS 0)
Published By A K Peters/CRC Press
9781466567436, 9781466567443
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Introducing the Programmable Vertex Pulling Rendering Pipeline
GPU Pro 4
◽
10.1201/b14077-4
◽
2013
◽
pp. 21-38
Author(s):
Christophe Riccio
◽
Sean Lilley
Keyword(s):
Rendering Pipeline
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Front Matter
GPU Pro 4
◽
10.1201/b14077-1
◽
2013
◽
pp. i-xv
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Real-Time Ptex and Vector Displacement
GPU Pro 4
◽
10.1201/b14077-8
◽
2013
◽
pp. 69-80
Author(s):
Karl Hillesland
Keyword(s):
Real Time
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Geometry Manipulation
GPU Pro 4
◽
10.1201/b14077-2
◽
2013
◽
pp. 1-2
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GPU Terrain Subdivision and Tessellation
GPU Pro 4
◽
10.1201/b14077-3
◽
2013
◽
pp. 3-20
◽
Cited By ~ 1
Author(s):
Benjamin Mistal
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Real-Time JPEG Compression Using DirectCompute
GPU Pro 4
◽
10.1201/b14077-28
◽
2013
◽
pp. 337-355
◽
Cited By ~ 1
Author(s):
Stefan Petersson
Keyword(s):
Real Time
◽
Jpeg Compression
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Game Engine Design
GPU Pro 4
◽
10.1201/b14077-22
◽
2013
◽
pp. 265-266
Keyword(s):
Game Engine
◽
Engine Design
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Kinect Programming with Direct3D 11
GPU Pro 4
◽
10.1201/b14077-24
◽
2013
◽
pp. 285-302
Author(s):
Jason Zink
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Simulating Partial Occlusion in Post-Processing Depth-of-Field Methods
GPU Pro 4
◽
10.1201/b14077-16
◽
2013
◽
pp. 187-200
Author(s):
David Schedl
◽
Michael Wimmer
Keyword(s):
Depth Of Field
◽
Partial Occlusion
◽
Post Processing
◽
Field Methods
◽
Processing Depth
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