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GPU Pro 6
Latest Publications
TOTAL DOCUMENTS
27
(FIVE YEARS 0)
H-INDEX
0
(FIVE YEARS 0)
Published By A K Peters/CRC Press
9780429161773
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Bandwidth-Efficient Procedural Meshes in the GPU via Tessellation
GPU Pro 6
◽
10.1201/b18805-6
◽
2015
◽
pp. 37-44
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1: Dynamic GPU Terrain
GPU Pro 6
◽
10.1201/b18805-5
◽
2015
◽
pp. 21-36
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2: Semantic-Based Shader Generation Using Shader Shaker
GPU Pro 6
◽
10.1201/b18805-36
◽
2015
◽
pp. 523-538
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3: Shadow Map Silhouette Revectorization
GPU Pro 6
◽
10.1201/b18805-24
◽
2015
◽
pp. 359-366
Keyword(s):
Shadow Map
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1: Real-Time Lighting via Light Linked List
GPU Pro 6
◽
10.1201/b18805-16
◽
2015
◽
pp. 201-212
Keyword(s):
Real Time
◽
Linked List
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1: Hybrid Ray Tracing on a PowerVR GPU
GPU Pro 6
◽
10.1201/b18805-26
◽
2015
◽
pp. 369-386
Keyword(s):
Ray Tracing
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2: Grass Rendering and Simulation with LOD
GPU Pro 6
◽
10.1201/b18805-11
◽
2015
◽
pp. 109-118
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1: Next-Generation Rendering in Thief
GPU Pro 6
◽
10.1201/b18805-10
◽
2015
◽
pp. 83-108
Keyword(s):
Next Generation
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4: Realistic Volumetric Explosions in Games
GPU Pro 6
◽
10.1201/b18805-8
◽
2015
◽
pp. 69-80
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2: Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0
GPU Pro 6
◽
10.1201/b18805-27
◽
2015
◽
pp. 387-404
Keyword(s):
Particle Collision
◽
Collision System
◽
Opengl Es
◽
3D Textures
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