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Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
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TOTAL DOCUMENTS
12
(FIVE YEARS 0)
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9
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Published By ACM Press
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Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
An efficient synchronization mechanism for mirrored game architectures
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
◽
10.1145/566500.566510
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2002
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Cited By ~ 35
Author(s):
Eric Cronin
◽
Burton Filstrup
◽
Anthony R. Kurc
◽
Sugih Jamin
Keyword(s):
Synchronization Mechanism
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A generic proxy system for networked computer games
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
◽
10.1145/566500.566504
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2002
◽
Cited By ~ 43
Author(s):
Martin Mauve
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Stefan Fischer
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Jörg Widmer
Keyword(s):
Computer Games
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Subjective quality assessment for multiplayer real-time games
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
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10.1145/566500.566511
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2002
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Cited By ~ 19
Author(s):
Christian Schaefer
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Thomas Enderes
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Hartmut Ritter
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Marina Zitterbart
Keyword(s):
Quality Assessment
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Real Time
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Subjective Quality
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Subjective Quality Assessment
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Network game traffic modelling
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
◽
10.1145/566500.566508
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2002
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Cited By ~ 85
Author(s):
Johannes Färber
Keyword(s):
Traffic Modelling
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Network Game
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Network infrastructure for massively distributed games
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
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10.1145/566500.566506
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2002
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Cited By ~ 35
Author(s):
Daniel Bauer
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Sean Rooney
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Paolo Scotton
Keyword(s):
Network Infrastructure
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System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
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10.1145/566500.566509
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2002
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Cited By ~ 7
Author(s):
Frank Fitzek
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Gerrit Schulte
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Martin Reisslein
Keyword(s):
System Architecture
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Wireless Environment
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State replication for multiplayer games
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
◽
10.1145/566500.566505
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2002
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Cited By ~ 13
Author(s):
Carsten Griwodz
Keyword(s):
Multiplayer Games
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Observations on game server discovery mechanisms
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
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10.1145/566500.566507
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2002
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Cited By ~ 8
Author(s):
Tristan Henderson
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Generalized two-tier relevance filtering of computer game update events
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
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10.1145/566500.566502
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2002
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Cited By ~ 5
Author(s):
Lars Aarhus
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Knut Holmqvist
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Martin Kirkengen
Keyword(s):
Computer Game
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A communication architecture for massive multiplayer games
Proceedings of the 1st workshop on Network and system support for games - NETGAMES '02
◽
10.1145/566500.566503
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2002
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Cited By ~ 21
Author(s):
Stefan Fiedler
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Michael Wallner
◽
Michael Weber
Keyword(s):
Multiplayer Games
◽
Communication Architecture
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