Alias-Based Car Free-Form Surface Design

Author(s):  
Yufei Huang ◽  
Hegeng Wei ◽  
Bo Wang
2013 ◽  
Vol 753-755 ◽  
pp. 1675-1679
Author(s):  
Ze Ning Xu ◽  
Yong Wang ◽  
Rong De Liang

The process of surface design and programming method of NC machining with Pro/E is introduced. By designing and NC machining of fan blades, the method of designing and automatic programming of free form surface by using of parameters materialized is described. And its cutting path is planed reasonably. At last, the NC program is derived.


1991 ◽  
Vol 01 (04) ◽  
pp. 455-471 ◽  
Author(s):  
KENNETH I. JOY

This paper introduces methods of creating, modifying and visualizing free-form geometric models, by use of the B-spline hyperpatch. Modeling tools for the hyperpatch, including local control-point interactions, lofting operations and sweeping operations, are described. These operations, together with modeling tools generated for free-form surface design, form a powerful tool hierarchy for the design of complex solids. Techniques are also described by which these hyperpatches may be integrated into conventional visible-surface algorithms. With the defined methods, and the hyperpatch model, the complexity of free-form solid object construction was found to be significantly simplified.


Author(s):  
Tushar Dani ◽  
Lin Wang ◽  
Rajit Gadh

Abstract This paper presents an intuitive and easy-to-use Virtual Reality (VR)-based interface for free-form surface modeling. This work represents further enhancements to the VR-based parametric conceptual shape modeler (COVIRDS – COnceptual VIRtual Design System) currently being developed at the I-CARVE LAB at the University of Wisconsin-Madison. The current research utilizes an intuitive voice and hand input interface to allow editing of NURBS based free-form surface models. The editing scheme allows the designer to utilize higher level ‘primitive’ surface features, in deforming the free-form shape. In addition, interactively specified constraints allow constrained re-location of these surface features giving the designer additional flexibility in designing relatively complex free-form models. Preliminary results based on a prototypical implementation show that the VR-based interface allows free-form models to be created and edited in a much more intuitive way than is possible in conventional CAD systems. Future work will focus on improving the modeling capabilities of the system by integration with a conventional solid/surface modeler.


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