Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go

Author(s):  
Shih-Chieh Huang ◽  
Martin Müller
Author(s):  
Cameron B. Browne ◽  
Edward Powley ◽  
Daniel Whitehouse ◽  
Simon M. Lucas ◽  
Peter I. Cowling ◽  
...  

2021 ◽  
Vol 11 (5) ◽  
pp. 2056
Author(s):  
Alba Cotarelo ◽  
Vicente García-Díaz ◽  
Edward Rolando Núñez-Valdez ◽  
Cristian González García ◽  
Alberto Gómez ◽  
...  

Monte Carlo Tree Search is one of the main search methods studied presently. It has demonstrated its efficiency in the resolution of many games such as Go or Settlers of Catan and other different problems. There are several optimizations of Monte Carlo, but most of them need heuristics or some domain language at some point, making very difficult its application to other problems. We propose a general and optimized implementation of Monte Carlo Tree Search using neural networks without extra knowledge of the problem. As an example of our proposal, we made use of the Dots and Boxes game. We tested it against other Monte Carlo system which implements specific knowledge for this problem. Our approach improves accuracy, reaching a winning rate of 81% over previous research but the generalization penalizes performance.


2012 ◽  
Vol 239-240 ◽  
pp. 1344-1347
Author(s):  
Fang Wang ◽  
Ying Peng

The Tsumego problem in Go is a basic and essential problem to be overcome in implementing a computer Go program. This paper proposed a reality of Monte-Carlo tree search in Tsumego of computer Go which using Monte-Carlo evaluation as an alternative for a positional evaluation function. The advantage of this technique is that it requires few domain knowledge or expert input.


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