On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing

Author(s):  
Chiara F. Sironi ◽  
Mark H. M. Winands
2020 ◽  
Vol 12 (2) ◽  
pp. 132-144 ◽  
Author(s):  
Chiara F. Sironi ◽  
Jialin Liu ◽  
Mark H. M. Winands

2021 ◽  
Author(s):  
Alexander Dockhorn ◽  
Jorge Hurtado-Grueso ◽  
Dominik Jeurissen ◽  
Linjie Xu ◽  
Diego Perez-Liebana

2015 ◽  
Vol 2015 ◽  
pp. 1-22 ◽  
Author(s):  
Maciej Świechowski ◽  
HyunSoo Park ◽  
Jacek Mańdziuk ◽  
Kyung-Joong Kim

The goal of General Game Playing (GGP) has been to develop computer programs that can perform well across various game types. It is natural for human game players to transfer knowledge from games they already know how to play to other similar games. GGP research attempts to design systems that work well across different game types, including unknown new games. In this review, we present a survey of recent advances (2011 to 2014) in GGP for both traditional games and video games. It is notable that research on GGP has been expanding into modern video games. Monte-Carlo Tree Search and its enhancements have been the most influential techniques in GGP for both research domains. Additionally, international competitions have become important events that promote and increase GGP research. Recently, a video GGP competition was launched. In this survey, we review recent progress in the most challenging research areas of Artificial Intelligence (AI) related to universal game playing.


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