Algorithmic Mechanism Design for Internet of Things Services Market

2022 ◽  
Author(s):  
Yutao Jiao ◽  
Ping Wang ◽  
Dusit Niyato
Algorithmica ◽  
2021 ◽  
Author(s):  
Jie Zhang

AbstractApart from the principles and methodologies inherited from Economics and Game Theory, the studies in Algorithmic Mechanism Design typically employ the worst-case analysis and design of approximation schemes of Theoretical Computer Science. For instance, the approximation ratio, which is the canonical measure of evaluating how well an incentive-compatible mechanism approximately optimizes the objective, is defined in the worst-case sense. It compares the performance of the optimal mechanism against the performance of a truthful mechanism, for all possible inputs. In this paper, we take the average-case analysis approach, and tackle one of the primary motivating problems in Algorithmic Mechanism Design—the scheduling problem (Nisan and Ronen, in: Proceedings of the 31st annual ACM symposium on theory of computing (STOC), 1999). One version of this problem, which includes a verification component, is studied by Koutsoupias (Theory Comput Syst 54(3):375–387, 2014). It was shown that the problem has a tight approximation ratio bound of $$(n+1)/2$$ ( n + 1 ) / 2 for the single-task setting, where n is the number of machines. We show, however, when the costs of the machines to executing the task follow any independent and identical distribution, the average-case approximation ratio of the mechanism given by Koutsoupias (Theory Comput Syst 54(3):375–387, 2014) is upper bounded by a constant. This positive result asymptotically separates the average-case ratio from the worst-case ratio. It indicates that the optimal mechanism devised for a worst-case guarantee works well on average.


Sensors ◽  
2020 ◽  
Vol 20 (23) ◽  
pp. 6761
Author(s):  
Anjan Bandyopadhyay ◽  
Vikash Kumar Singh ◽  
Sajal Mukhopadhyay ◽  
Ujjwal Rai ◽  
Fatos Xhafa ◽  
...  

In the Internet of Things (IoT) + Fog + Cloud architecture, with the unprecedented growth of IoT devices, one of the challenging issues that needs to be tackled is to allocate Fog service providers (FSPs) to IoT devices, especially in a game-theoretic environment. Here, the issue of allocation of FSPs to the IoT devices is sifted with game-theoretic idea so that utility maximizing agents may be benign. In this scenario, we have multiple IoT devices and multiple FSPs, and the IoT devices give preference ordering over the subset of FSPs. Given such a scenario, the goal is to allocate at most one FSP to each of the IoT devices. We propose mechanisms based on the theory of mechanism design without money to allocate FSPs to the IoT devices. The proposed mechanisms have been designed in a flexible manner to address the long and short duration access of the FSPs to the IoT devices. For analytical results, we have proved the economic robustness, and probabilistic analyses have been carried out for allocation of IoT devices to the FSPs. In simulation, mechanism efficiency is laid out under different scenarios with an implementation in Python.


2011 ◽  
pp. 363-384 ◽  
Author(s):  
Joan Feigenbaum ◽  
Michael Schapira ◽  
Scott Shenker

2013 ◽  
Vol 42 (6) ◽  
pp. 2287-2304 ◽  
Author(s):  
Shahar Dobzinski ◽  
Shaddin Dughmi

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