Activity theory as a framework for designing constructivist learning environments

1999 ◽  
Vol 47 (1) ◽  
pp. 61-79 ◽  
Author(s):  
David H. Jonassen ◽  
Lucia Rohrer-Murphy
Author(s):  
Rocci Luppicini

This theoretical paper utilizes cybernetic-based approaches (Bopry, 1999; Wiener, 1954) and communications theory (Habermas, 1984,1990; Krippendorff, 1994) to advance knowledge of constructivist learning. I argue that past educational research literature on constructivist learning is partly responsible for limiting how educational designers conceptualize individual and collaborative learning environments. A cyber-constructivist perspective (CCP) is explored as a tool for increasing awareness of factors that may contribute to effective constructivist educational design (ED) within learning communities. I discuss advantages and disadvantages of adopting a CCP in the design of constructivist learning environments.


Author(s):  
Leman Figen Gül ◽  
Anthony Williams ◽  
Ning Gu

In the authors’ design teaching, they have been employing virtual world technologies, allowing students the capacity to collaborate and design within a constructivist immersive design platform such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com). These environments support synchronous design communication and real-time 3D modelling. Particularly, 3D immersive design environments have the potential to make a major contribution to design education as constructivist learning environments. Based on authors’ teaching experience and the students’ learning experience, this chapter discusses 3D virtual world as constructivist learning environments that support team-based design and communication skill-building and presents the challenges faced by design education today. The chapter firstly provides a critical analysis of various design learning and teaching features offered in 3D virtual worlds as constructivist learning environments, secondly, identifies a number of key issues in addressing engagement and interaction in virtual design learning, thirdly, addresses the core skills and cognitive processes of designing in 3D virtual worlds, and finally, provides several strategies for the facilitation of virtual worlds as the constructivist design teaching platform.


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