scholarly journals Student-centred digital game–based learning: a conceptual framework and survey of the state of the art

2019 ◽  
Vol 79 (3) ◽  
pp. 415-457 ◽  
Author(s):  
Thomas E. Coleman ◽  
Arthur G. Money
2015 ◽  
Vol 88 ◽  
pp. 29-37 ◽  
Author(s):  
Anissa All ◽  
Elena Patricia Nuñez Castellar ◽  
Jan Van Looy

i-com ◽  
2012 ◽  
Vol 11 (1) ◽  
pp. 30-33 ◽  
Author(s):  
Alke Martens ◽  
Dennis Maciuszek

Summary In this article, the state of the art in game-based learning is described. Regarding the topic of the special issue of the i-com journal, the term game-based learning comprises the usage of computer programs in a scenario, where either single persons or a group interact with the program with the goal to learn something. Different realizations of game-based learning can be found related to the buzzwords virtual worlds, role play, and also simulations


Author(s):  
T. A. Welton

Various authors have emphasized the spatial information resident in an electron micrograph taken with adequately coherent radiation. In view of the completion of at least one such instrument, this opportunity is taken to summarize the state of the art of processing such micrographs. We use the usual symbols for the aberration coefficients, and supplement these with £ and 6 for the transverse coherence length and the fractional energy spread respectively. He also assume a weak, biologically interesting sample, with principal interest lying in the molecular skeleton remaining after obvious hydrogen loss and other radiation damage has occurred.


2003 ◽  
Vol 48 (6) ◽  
pp. 826-829 ◽  
Author(s):  
Eric Amsel
Keyword(s):  

1968 ◽  
Vol 13 (9) ◽  
pp. 479-480
Author(s):  
LEWIS PETRINOVICH
Keyword(s):  

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