Triangular mesh parameterization with trimmed surfaces

Author(s):  
Oscar E. Ruiz ◽  
Daniel Mejia ◽  
Carlos A. Cadavid
2010 ◽  
Vol 10 (03) ◽  
pp. 449-466 ◽  
Author(s):  
XIAOLIANG BAI ◽  
SHUSHENG ZHANG

Parameterizing a 3D triangular mesh is the process of finding an isomorphic planar mesh. It is widely used in graphics, as it is required, for instance, for surface fitting, texture mapping and re-meshing. In this paper, we present a new 3D approach to triangular mesh parameterization, which includes three steps: (1) construct a boundary polygon triangulation by mesh simplification; (2) parameterize the boundary polygon triangulation by first smoothing and then flattening it; (3) parameterize the interior vertices by parameterizing the vertex-split-cells one by one while refining the boundary polygon triangulation to the original one. The fact that all calculations are local makes it a fast approach, and the fact that a series of meshes in a multiresolution representation model could be well parameterized makes it appropriate for hierarchical surface fitting. Experiments show that the approach presented can result in a low distortion parameterization.


2010 ◽  
Vol 21 (2) ◽  
pp. 91-102 ◽  
Author(s):  
Yimin Wang ◽  
Jianmin Zheng

2014 ◽  
Vol 24 (3) ◽  
pp. 651-662
Author(s):  
Feng ZENG ◽  
Tong YANG ◽  
Shan YAO

2010 ◽  
Vol 22 (4) ◽  
pp. 599-604
Author(s):  
Yao Jin ◽  
Zhong Li ◽  
Jianfeng Shi ◽  
Zhongcheng Zhou ◽  
Ruifang Pan ◽  
...  
Keyword(s):  

2021 ◽  
Vol 387 ◽  
pp. 396-405
Author(s):  
M. Klanfar ◽  
T. Korman ◽  
D. Domitrović ◽  
V. Herceg

1992 ◽  
Vol 24 (8) ◽  
pp. 437-444 ◽  
Author(s):  
X. Sheng ◽  
B.E. Hirsch

2012 ◽  
Vol 271-272 ◽  
pp. 1410-1414 ◽  
Author(s):  
Yang Ping Wang ◽  
Jian Wu Dang ◽  
Jin Yu Yang ◽  
Song Wang

To improve the model quality of mesh simplification, reduce the model deformation and the lost of the detail characteristics with multiple folding, the paper represents a triangular mesh simplification algorithm based on edge-surface folding. The algorithm introduces curvature characteristics of model vertexes into the weight calculation of effective points, and introduces weight of triangular facets at the same time. The facets with the smallest weight adjacent the candidate edge is shrunk. The experiment results show that the algorithm has provided a higher quality of model simplification and effectively kept the graphic features.


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