Hand gesture tracking and recognition system using Lucas–Kanade algorithms for control of consumer electronics

2013 ◽  
Vol 116 ◽  
pp. 242-249 ◽  
Author(s):  
Prashan Premaratne ◽  
Sabooh Ajaz ◽  
Malin Premaratne
2014 ◽  
Vol 2014 ◽  
pp. 1-12 ◽  
Author(s):  
Hong-Min Zhu ◽  
Chi-Man Pun

We propose an adaptive and robust superpixel based hand gesture tracking system, in which hand gestures drawn in free air are recognized from their motion trajectories. First we employed the motion detection of superpixels and unsupervised image segmentation to detect the moving target hand using the first few frames of the input video sequence. Then the hand appearance model is constructed from its surrounding superpixels. By incorporating the failure recovery and template matching in the tracking process, the target hand is tracked by an adaptive superpixel based tracking algorithm, where the problem of hand deformation, view-dependent appearance invariance, fast motion, and background confusion can be well handled to extract the correct hand motion trajectory. Finally, the hand gesture is recognized by the extracted motion trajectory with a trained SVM classifier. Experimental results show that our proposed system can achieve better performance compared to the existing state-of-the-art methods with the recognition accuracy 99.17% for easy set and 98.57 for hard set.


2014 ◽  
Vol 511-512 ◽  
pp. 541-544
Author(s):  
Yan Xi Zhang ◽  
Yong Jian Liang ◽  
Dao Wen Wu ◽  
Qiang Wen ◽  
Heng Yuan Yang

With the rapid development of economy and society, the demand for the man-machine interactive experience is in high enhancement. Hand gesture tracking and recognition is a key technology. This paper studies the obtaining and following about dynamic hand gesture based on Kinect, which is under complex background. Not only has important theoretical significance and tracking, but also it has a broad application prospect. This paper first introduces the human skeleton tracking technology which was based on Kinect. The gesture movement orbit was acquired by tracking the hand gesture and separating the gesture from the complex background so as to lay the foundation for gesture recognition. Software was developed which can recognize human action language, control the game to respond, achieve human-computer interaction more friendly and make the game more fun by the beforehand action.


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