object manipulation
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2022 ◽  
Vol 6 (1) ◽  
pp. 6
Author(s):  
Jari Kangas ◽  
Sriram Kishore Kumar ◽  
Helena Mehtonen ◽  
Jorma Järnstedt ◽  
Roope Raisamo

Virtual reality devices are used for several application domains, such as medicine, entertainment, marketing and training. A handheld controller is the common interaction method for direct object manipulation in virtual reality environments. Using hands would be a straightforward way to directly manipulate objects in the virtual environment if hand-tracking technology were reliable enough. In recent comparison studies, hand-based systems compared unfavorably against the handheld controllers in task completion times and accuracy. In our controlled study, we compare these two interaction techniques with a new hybrid interaction technique which combines the controller tracking with hand gestures for a rigid object manipulation task. The results demonstrate that the hybrid interaction technique is the most preferred because it is intuitive, easy to use, fast, reliable and it provides haptic feedback resembling the real-world object grab. This suggests that there is a trade-off between naturalness, task accuracy and task completion time when using these direct manipulation interaction techniques, and participants prefer to use interaction techniques that provide a balance between these three factors.


Author(s):  
Pietro Pierpaoli ◽  
Thinh T. Doan ◽  
Justin Romberg ◽  
Magnus Egerstedt

AbstractGiven a collection of parameterized multi-robot controllers associated with individual behaviors designed for particular tasks, this paper considers the problem of how to sequence and instantiate the behaviors for the purpose of completing a more complex, overarching mission. In addition, uncertainties about the environment or even the mission specifications may require the robots to learn, in a cooperative manner, how best to sequence the behaviors. In this paper, we approach this problem by using reinforcement learning to approximate the solution to the computationally intractable sequencing problem, combined with an online gradient descent approach to selecting the individual behavior parameters, while the transitions among behaviors are triggered automatically when the behaviors have reached a desired performance level relative to a task performance cost. To illustrate the effectiveness of the proposed method, it is implemented on a team of differential-drive robots for solving two different missions, namely, convoy protection and object manipulation.


2021 ◽  
Author(s):  
Giovanni Luca Marchetti ◽  
Marco Moletta ◽  
Gustaf Tegner ◽  
Peiyang Shi ◽  
Anastasiia Varava ◽  
...  

NeuroImage ◽  
2021 ◽  
pp. 118839
Author(s):  
Luca Fornia ◽  
Marco Rossi ◽  
Marco Rabuffetti ◽  
Andrea Bellacicca ◽  
Luca Viganò ◽  
...  

2021 ◽  
Author(s):  
Marius Dragoi ◽  
Irina Mocanu ◽  
Oana Cramariuc

2021 ◽  
Author(s):  
Chia-Yang Lee ◽  
Wei-An Hsieh ◽  
David Brickler ◽  
Sabarish V. Babu ◽  
Jung-Hong Chuang

2021 ◽  
Author(s):  
Taylor C. Hansen ◽  
Marshall A. Trout ◽  
Jacob L. Segil ◽  
David J. Warren ◽  
Jacob A. George

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