scholarly journals Multilevel Model of the 3D Virtual Environment for Crowd Simulation in Buildings

2014 ◽  
Vol 32 ◽  
pp. 822-827 ◽  
Author(s):  
Stéphane Galland ◽  
Nicolas Gaud ◽  
Jonathan Demange ◽  
Abderrafiaa Koukam
2013 ◽  
Vol 144 (2) ◽  
pp. 316-323
Author(s):  
Youcef Bouchekioua ◽  
Holly C. Miller ◽  
Paul Craddock ◽  
Aaron P. Blaisdell ◽  
Mikael Molet

2009 ◽  
Vol 8 (3) ◽  
pp. 57-62 ◽  
Author(s):  
Mohd Shahrizal Sunar ◽  
Mohamed Adi Bin Mohamed Azahar ◽  
Mohd Khalid Mokhtar ◽  
Daut Daman

Previously, crowd simulation plays small part or probably ignored in virtual heritage. Architectures or artifacts bit more focused to be reconstructed into virtual environment. By inserting crowd into simulation of virtual heritage, it will give more impact and achieve higher realism level to the reconstructed site. Before inserting the crowd into virtual environment, a research needs to be done to manage the complex environment of virtual heritage and the crowd itself. This paper presents a framework with a vision to reduce the computation cost for rendering crowd simulation in virtual heritage environment while maintaining realisms of the scene. We first review the existing acceleration techniques applied on crowd rendering. Then we introduce a framework that will integrate acceleration techniques for crowd simulation in virtual heritage.


2014 ◽  
Vol 24 (4) ◽  
pp. 34-42
Author(s):  
Jorge Alfonso Zúñiga Ortega ◽  
Juan de Jesús Amador Reyes ◽  
Christian Mejía Bañuelos ◽  
Alejandra Morales Ramírez ◽  
Cinthya Ivonne Mota Hernández

2006 ◽  
Vol 31 (3) ◽  
pp. 77-84
Author(s):  
Rabee M. Reffat

This paper introduces an alternative teaching model in a virtual architectural design studio, its application, impacts and constraints. This model aims for achieving collaborative learning through facilitating students to Inhabit, Design, Construct and Evaluate (IDCE) their designs collaboratively in a multi-user real-time 3D virtual environment platform (Activeworlds). The application of this model in virtual design studio (VDS) teaching has favorably impacted students' motivation for active, creative and explorative learning, social dynamics between studio participants. It also fostered learning electronic communication, collaboration techniques and etiquette in addition to design technology. The model assisted in developing collaborative experience and shared responsibility. However, there are some drawbacks of the virtual environment platform that hindered having a responsive design environment to users' needs with especially in modeling and rate of viewing. The advantages and constraints of applying the IDCE teaching model in a multi-user real-time 3D virtual environment for first year students at the University of Sydney are addressed in this paper.


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