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2022 ◽  
Vol 31 (1) ◽  
pp. 104-112
Author(s):  
Menghan Ding

Abstract For product packaging, the visual elements in it can further enhance the appeal of the package to customers. This article briefly introduces visual elements and packaging design and made an example analysis with the gift packaging design of Squirrel Design Studio. In the case study, the packaging design of the studio’s mirror, storage bag, and puzzle was rated by hierarchical analysis and questionnaires, and the packaging design was analyzed based on the rating results. A convolutional neural network (CNN) was also used to evaluate packages in batches. The results showed that the CNN could make a batch evaluation of gift packaging design accurately; the three gift packaging designs were based on the studio’s logo, making the ratings similar; in addition, the packaging design patterns were composed of different geometric shapes to show the studio’s innovative design theme, and the squirrel silhouette and text description were used to strengthen the impression of the studio among customers.


2022 ◽  
pp. 368-391
Author(s):  
Orkan Zeynel Güzelci ◽  
Meltem Çetinel

Today, computational thinking and computational design approaches transform almost all stages of architectural practice and education. In this context, since students are most likely to encounter computers, in this study, the approach of teaching students computational design logic is adopted instead of teaching how to use computers only as a drafting or representation tool. This study focuses on developing a pedagogical model that aims to teach computational thinking logic and analog computing through a design process. The proposed model consists of four modules as follows: abstraction of music and text (Module 1), decomposition of buildings (Module 2), analysis of body-space (Module 3), design of a space by the help of spatial patterns (Module 4). The proposed model is applied to first-year students in Interior Design Studio in the 2019-2020 fall semester. As a result of Module 4, students designed both anticipated and unanticipated spaces in an algorithmic way.


2021 ◽  
Vol 3 (2) ◽  
pp. 175-190
Author(s):  
Rahman Tafahomi ◽  

The aim of this paper is to evaluate the application of a theoretical framework in the architecture thesis project to discover the effectiveness of the exercise on the thesis projects. It was common to observe that the students prepared the architectural thesis project with limited, unstructured, or disconnected studies to analysis, programming, and conceptualization phases. A theoretical framework model was tested to evaluate the effects on the learning outcomes of the students. The methodology of the research was designed based on structured observation and content analysis. The findings of the research reveal that the students perceive and understand the studies and the theoretical framework differently. The students demonstrated their theoretical framework with four categorical specifications including information, application, presentation, and communication. The information referred to data and structure of the organization, the application implied the relation between the data collection, analysis and other phases of the thesis project, the presentation illustrated how they applied graphical tools to illustrate the data, and communication revealed the interaction between the students and the panel of juries and participants. In conclusion, the theoretical framework connects the studies to the concept generation and opens a new door for the discussion of the architectural studies and lessons learnt between the panel of juries, the students, and peers. For an effective expectation from the theoretical framework outputs, detailed guidelines could harmonize the students’ outputs due to the varieties of the application, interpretation, and demonstration of the architectural theoretical frameworks.


2021 ◽  
Vol 3 (2) ◽  
pp. 261-270
Author(s):  
Derya Adiguzel Ozbek ◽  

In this study, the structure of the basic design studio that started with face-to-face education and had to end with online education due to the COVID-19 pandemic, which was set over Bakhtin's dialogic concept, is discussed. The three main components of the basic design studio; studio space, studio process and studio content and the combination of these components have changed in the transition from face-to-face education to online education. With these changes, dialogic relations are defined in the basic design studio's setup that extends from the face-to-face to the online education, and a structure that is shaped not as a sharp transition but as a flow has been developed. The basic design studio structure, which is shaped by the concept of dialogue, is presented as an approach proposal for online education, which is still ongoing and is expected to continue.


2021 ◽  
Vol 9 (D) ◽  
pp. 330-335
Author(s):  
Dobromira Shopova ◽  
Miroslava Yordanova ◽  
Svetlana Yordanova

Introduction: Occlusal splints are usually the first choice in the treatment of bruxism. Splints can also be the only treatment or can be ended with adhesive restoration, orthodontic or prosthetic treatment. Methods: This article demonstrates the steps of a digital workflow through the 3Shape Design system - splint studio. The initial units are virtual models, scanned by Trios Color Scanner (3Shape). Results: The digital protocol includes eight steps that allow precise and detailed creation of the searched object. Each step is described from the perspective of a clinician, prosthetist and orthodontist, not a dental technician. Possible complications and ways to management with them are described. Conclusion: Digital protocol of occlusal splint creation gives many opportunities according to design, thickness and occlusion.


Author(s):  
Eneko Besa
Keyword(s):  

Este artículo es continuación y complemento del artículo previo: #eindakoa# (lo que hemos hecho) Un MÉTODO pedagógico del MÉTODO de Proyectos de Diseño de Interior. Dicho artículo desarrollaba un método pedagógico de diseño a lo largo de un curso completo de taller de proyectos. Este artículo prolonga el artículo anterior y desarrolla su planteamiento pedagógico a través de una serie de dinámicas y estrategias pedagógicas, definidas a una escala más precisa y minuciosa. Las dinámicas son inspiradoras hasta tal punto que pueden ser trasladables a cualquier disciplina. No obstante, el artículo incluye un soporte teórico específico: una discusión y un contraste comparativo con diferentes modelos del método pedagógico del taller de proyectos de arquitectura (design studio).


2021 ◽  
Vol 13 (2) ◽  
pp. 1331-1341
Author(s):  
Andiyan Andiyan ◽  
Dadan Rusmana ◽  
Yulius Hari ◽  
Michael Sitorus ◽  
Zulvia Trinova ◽  
...  

When it comes to education, the COVID-19 epidemic has had a major effect, particularly on distance learning techniques that must be completed online. It also applies to Architecture and Interior Design students in the planning and design studio lecture activities, which were formerly carried out offline in the studio but are now required to be carried out online from their individual residences, as part of the online learning methodology. Various difficulties encountered in architectural and interior planning, as well as design studio lectures, need students' adaptation via the use of virtual reality and digital technology. There are numerous restrictions in terms of visual and digital communication, ranging from the use of technical equipment to the facilities held by lecturers and students. The research used a qualitative descriptive approach, in which data was gathered via questionnaires, with the respondents being architecture and interior design students who answered the questions. According to the findings of the research, the adaptation of online lectures is not only a virtual and digital issue, but also a physical and non-physical one that requires consideration. When it comes to architectural and interior planning and design studio courses, virtual and digital changes have an impact on the learning process and the quality of learning results. Physical adaptation necessitates the provision of supporting resources in the form of tools and equipment to aid in the delivery of classroom lectures. Non-physical adaptation includes changes in time, patterns and methods of learning, behavior, psychology, and the internet network, as well as changes in the internet network itself. In future studies, it is necessary to do more in-depth study on behavioral and psychological adjustments and perspectives.


2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 39-40
Author(s):  
G Mauricio Mejía ◽  
Cheryl Der Ananian ◽  
Brad Doebbeling

Abstract Social isolation and loneliness are pressing health concerns in older adults, likely exacerbated by social distancing guidelines enacted during COVID-19. Creating effective interventions to address health issues is challenging. Design is an alternative approach to create innovative interventions and to test their preliminary potential. In the present case study, we describe the processes and outcomes of a four-week project in a graduate design studio. Students were asked to develop a prototype for an intervention using digital technologies to increase social connectedness among older adults. This was an interdisciplinary process guided by faculty with expertise in design (Mejía), healthcare redesign (Doebbeling), and gerontology (Der Ananian). In the first week, the faculty helped the students understand the design goals, the implications of social isolation and loneliness, and technology use in older adults. In the second week, students conducted user interviews. In the third week, students set the problem by defining a specific potential audience and context. They also prototyped two preliminary concepts using storyboards and received feedback from the faculty. In the last week, students presented refined prototypes with storyboards, user flows, and interface mockups. Student design ideas included an audio story-sharing app that facilitates conversations and new friendships, an assistance digital service for immigrant older adults that need support with language or cultural challenges, and an art and crafts subscription service with a sharing platform to connect older adults with similar interests. The students' design projects provided innovative technological approaches for improving social connections and could be used in future R&D.


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