The effects of high versus low aggressive priming during video game play on aggression, affect, heart rate, and blood pressure

2002 ◽  
Author(s):  
Mary E. Ballard ◽  
Robert Hamby ◽  
Dawson Panee

2006 ◽  
Vol 8 (4) ◽  
pp. 323-341 ◽  
Author(s):  
Mary E. Ballard ◽  
Robert H. Hamby ◽  
Cameron D. Panee ◽  
Erica E. Nivens


Dreaming ◽  
2019 ◽  
Vol 29 (2) ◽  
pp. 127-143 ◽  
Author(s):  
Marc Sestir ◽  
Ming Tai ◽  
Jennifer Peszka






2021 ◽  
Author(s):  
Joana Stäb ◽  
Uwe J. Ilg


Author(s):  
William J. Shelstad ◽  
Ameer A. Hosein ◽  
Joseph R. Keebler ◽  
Barbara S. Chaparro

The current study investigated three user experience scales, the GUESS-24, the ENJOY, and the UEQ-S scale, as well as their relationship to gameplay continuance and purchasing intention for six popular online games. Results indicated that each of the three scales (GUESS-24, ENJOY, UEQ-S) could be used to predict continuance and purchase intention in the games of interest. The ENJOY and GUESS-24 performed better in predicting continuance intention than the UEQ-S. The GUESS-24 performed the best in terms of predicting purchase intention.



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