scholarly journals Statistics and Characteristics Analysis of China’s Intellectual Property Crimes

2018 ◽  
Vol 228 ◽  
pp. 05013
Author(s):  
Yingyu Bao

By collecting, comparing and analyzing the data of intellectual property crime cases officially published, it is found that there is a big contrast between the quantity and the actual situation. Such crimes have the possibility of the existence of large-scale crime black numbers, the expansion of the scope of real-world crime objects, and the difficulty of eradicating criminal objects in virtual worlds. It should be given priority in the legal framework to reduce the phenomenon of intellectual property crime.

2021 ◽  
Vol 10 ◽  
pp. 1390-1396
Author(s):  
Ngozi Idemili-Aronu ◽  
Ifeyinwa Angela Ajah ◽  
Oguejiofo C.P. Ezeanya ◽  
Joy Chikaodili Omaliko ◽  
Oluchukwu Sunday Nwonovo

Despite the large scale provisions within the Nigerian legal framework that address the issue of cyber frauds, there is an alarming increase in cyber-offences in Nigeria. This necessitated the present study that employed semi-structured interviews to draw data from civil servants from grade level twelve and above and business owners aged 40 years and over [N = 34]. The study participants were recruited through a purposive sampling method and data were analyzed thematically. Results show that individuals and different organizations are often hit through direct hacking, malware planting, and many other more sophisticated means by cyber-criminals. The study calls for the Nigerian leaders to reach a consensus on the meaning of cyber fraud, the effects and roles each community must play to reach an agreed goal. Parents need to also balance euphoria in their children with training and preparations for the harsh environments in the real world.


Author(s):  
Angela Adrian

As stated previously, virtual worlds are created by computer code which is designed to act like real world property. (Fairfield, 2005) Also noted earlier was the emergent certainty that digital technology is detaching information from the physical plane, which, in turn, disrupts the foundations of property law. The next question posed was, should this virtual property be protected and regulated in the same manner as real world property? The answer was perhaps. However, first, another aspect of property law should be considered, intellectual property. A good deal of computer code is just one step away from pure idea. Like ideas, it is non-rivalrous; that is, one person’s use of the code does not stop another person from using it. (Fairfield, 2005) This kind of code is deemed to be protected by intellectual property law. (Lessig, 1999; Geist, 2003; O’Rourke, 1997) Intellectual property protects the creative interest in non-rivalrous resources. Richard Posner (2000) noted: “Intellectual property is characterized by heavy fixed costs relative to marginal costs. It is often very expensive to create, but once it is created the cost of making additional copies is low, dramatically so, in the case of software, where it is only a slight overstatement to speak of marginal cost as zero. Without legal protection, the creator of intellectual property may be unable to recoup his investment, because competitors can free-ride on it; and so legal protection can expand output rather than, as in the usual case of monopoly reduce it.”


1970 ◽  
Vol 4 (1) ◽  
Author(s):  
Pedro Brandão Silva ◽  
António Coelho

The creation of virtual environments, corresponding to real world settings, constitutes one of the most important, but also most time and resource demanding processes in content development for virtual worlds. By querying real-world data sources, the building process can be automated, reducing the need for human intervention. However, these may present additional management difficulties due to their number, dimension, format or level of detail, therefore requiring specific techniques to operate on them. This paper describes the application of a procedural modeling solution, called PG3D System, on the creation of realistic virtual urban environments and their employ in virtual world applications. This system's implementation in spatial database management systems induces fast data access, large data manipulation features, complex query capabilities and format flexibility, allowing the fast creation of large scale virtual environments, imbued with optimized data structures, compatible with any digital game, custom modeling tool or metaverse platform.


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