scholarly journals A Container Service Chain Placement Greedy Algorithm Based on Heuristic Information

2020 ◽  
Vol 1621 ◽  
pp. 012068
Author(s):  
Qiang Yue ◽  
Xiangtao Liu ◽  
Lijia Fang ◽  
Xiaoxiao Wang ◽  
Wenbin Hu
CCIT Journal ◽  
2019 ◽  
Vol 12 (2) ◽  
pp. 170-176
Author(s):  
Anggit Dwi Hartanto ◽  
Aji Surya Mandala ◽  
Dimas Rio P.L. ◽  
Sidiq Aminudin ◽  
Andika Yudirianto

Pacman is one of the labyrinth-shaped games where this game has used artificial intelligence, artificial intelligence is composed of several algorithms that are inserted in the program and Implementation of the dijkstra algorithm as a method of solving problems that is a minimum route problem on ghost pacman, where ghost plays a role chase player. The dijkstra algorithm uses a principle similar to the greedy algorithm where it starts from the first point and the next point is connected to get to the destination, how to compare numbers starting from the starting point and then see the next node if connected then matches one path with the path). From the results of the testing phase, it was found that the dijkstra algorithm is quite good at solving the minimum route solution to pursue the player, namely by getting a value of 13 according to manual calculations


2013 ◽  
Vol 33 (12) ◽  
pp. 3321-3325
Author(s):  
Jin MA ◽  
Jiang XIE ◽  
Dongbo DAI ◽  
Jun TAN ◽  
Wu ZHANG

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