Real‐time collision detection and response techniques for deformable objects based on hybrid bounding volume hierarchy

Author(s):  
Yuanfeng Zhu ◽  
Jun Meng
2014 ◽  
Vol 596 ◽  
pp. 370-373
Author(s):  
Li Xu ◽  
Mao Zhen Liu

: The real-time rendering of 3D scene need excellent algorithm to support scene management. After considering the algorithm complexity and scene scale factors, combining the advantages of Bounding Volume Hierarchy (BVH) and rendering tree in scene management, this paper puts forward a kind of scene organize algorithm, to solve the problem of render states redundant calculation when using BVH technology to solve the problem of deformable collision detection, by choosing the appropriate strategy of Hierarchy Bounding Volume tree construction and optimizing rendering tree of the scene. Experiments prove the proposed algorithm can effectively improve the rendering efficiency of 3D scene, enhance the visual effect.


2013 ◽  
Vol 846-847 ◽  
pp. 1372-1375
Author(s):  
Wei Zhao ◽  
Li Ming Ye

An optimized collision detection algorithm based on dynamic bounding volume tree is proposed in this paper. First this algorithm adopts spatial division to exclude objects which cant intersect to define the potential intersection areas. Then use a new dynamic OBB bounding volume tree to test whether the intersection happened between the objects in the same grid. At last, this algorithm improves the traditional overlapping test between the primitives for accurate collision detection to accelerate the detection between objects. Compared to the traditional collision detection algorithm based on OBB bounding volume. This algorithm can effectively improve the real-time of the collision detection without affecting the accuracy of original collision detection.


2010 ◽  
Vol 42 (1) ◽  
pp. 50-57 ◽  
Author(s):  
Jung-Woo Chang ◽  
Wenping Wang ◽  
Myung-Soo Kim

2019 ◽  
Vol 19 (07) ◽  
pp. 1940044
Author(s):  
MONAN WANG ◽  
SHAOYONG CHEN ◽  
QIYOU YANG

The result of collision detection is closely related to the further deformation or cutting action of soft tissue. In order to further improve the efficiency and stability of collision detection, in this paper, a collision detection algorithm of bounding volume hierarchy based on virtual sphere was proposed. The proposed algorithm was validated and the results show that the detection efficiency of the bounding volume hierarchy algorithm based on virtual sphere is higher than that of the serial hybrid bounding volume hierarchy algorithm and the parallel hybrid bounding volume hierarchy algorithm. Different collision detection algorithms were tested and the results show that the collision detection algorithm based on virtual sphere has high detection efficiency and good stability. As the number of triangular patches increased, the advantage was more and more obvious. Finally, the proposed algorithm was applied to two large and medium-sized virtual scenes to implement the collision detection between the vastus lateralis muscle, thigh and surgical instrument. Based on the virtual sphere, the collision detection algorithm of bounding volume hierarchy can implement efficient and stable collision detection in a virtual surgery system. Meanwhile, the algorithm can be combined with other acceleration algorithms (such as the multithread acceleration algorithm) to further improve detection efficiency.


2006 ◽  
Vol 30 (3) ◽  
pp. 450-459 ◽  
Author(s):  
Thomas Larsson ◽  
Tomas Akenine-Möller

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