Energy-aware video coding of multiple views via workload balancing

Author(s):  
Domenic Forte ◽  
Ankur Srivastava
2021 ◽  
Author(s):  
Tiago Knorst ◽  
Michael G. Jordan ◽  
Arthur F. Lorenzon ◽  
Mateus Beck Rutzig ◽  
Antonio Carlos Schneider Beck

2020 ◽  
Vol 15 (3) ◽  
pp. 1-9
Author(s):  
Iago Storch ◽  
Bruno Zatt ◽  
Luciano Agostini ◽  
Guilherme Correa ◽  
Daniel Palomino

Video coding applications demand high computational effort to achieve high compression rates at a low perceptual quality expense. In order to reach acceptable encoding time for such applications, modern video coding standards have been em-ploying parallelism approaches to exploit multiprocessing plat-forms, such as the tiling tool from HEVC standard. When employing Tiles, each frame is divided into rectangular-shaped regions which can be encoded independently. However, alt-hough it is possible to distribute the data equally among the processing units when using Tiles, balancing the workload among processing units poses great challenges. Therefore, this paper proposes a workload balancing technique aiming to speed up the HEVC parallel encoding using Tiles. Different from other literature works, the proposed solution uses a novel approach employing static uniform tiling to avoid memory management difficulties that may emerge when dynamic tiling solutions are employed. The proposed technique relies on workload distribution history of previous frames to predict the workload distribution of the current frame. Then, the pro-posed technique balances the workload among Tiles by em-ploying a workload reduction scheme based on decision trees in the coding process. Experimental tests show that the pro-posed solution outperforms the standard uniform tiling and it is competitive with related works in terms of speedup. Moreo-ver, the solution optimizes resources usage in multiprocessing platforms, presents a negligible coding efficiency loss and avoids increasing memory bandwidth usage by 9.8%, on aver-age, when compared to dynamic tiling solutions, which can impact significantly the performance in memory-constrained platforms.


2013 ◽  
Vol 21 (1) ◽  
Author(s):  
A. Buchowicz

AbstractThe emerging 3D television systems require effective techniques for transmission and storage of data representing a 3-D scene. The 3-D scene representations based on multiple video sequences or multiple views plus depth maps are especially important since they can be processed with existing video technologies. The review of the video coding and transmission techniques is presented in this paper.


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