Reusable strategies for software agents via the subsumption architecture

Author(s):  
G. Butler ◽  
A. Gantchev ◽  
P. Grogono
Author(s):  
Ram Gopal Gupta ◽  
Bireshwar Dass Mazumdar ◽  
Kuldeep Yadav

The rapidly changing needs and opportunities of today’s global software market require unprecedented levels of code comprehension to integrate diverse information systems to share knowledge and collaborate among organizations. The combination of code comprehension with software agents not only provides a promising computing paradigm for efficient agent mediated code comprehension service for selection and integration of inter-organizational business processes but this combination also raises certain cognitive issues that need to be addressed. We will review some of the key cognitive models and theories of code comprehension that have emerged in software code comprehension. This paper will propose a cognitive model which will bring forth cognitive challenges, if handled properly by the organization would help in leveraging software design and dependencies.


2021 ◽  
Vol 35 (2) ◽  
Author(s):  
Matteo Baldoni ◽  
Federico Bergenti ◽  
Amal El Fallah Seghrouchni ◽  
Michael Winikoff

2004 ◽  
Vol 14 (1) ◽  
pp. 19-33 ◽  
Author(s):  
Bernard J. Jansen ◽  
Udo Pooch

2005 ◽  
Vol 1 (1) ◽  
pp. 95
Author(s):  
Luis Rabelo ◽  
Dan Ariely ◽  
Joaquin Vila ◽  
Nabeel Yousef

Author(s):  
Fernando Alonso ◽  
Jose L. Fuertes ◽  
Loic Martinez ◽  
Hector Soza
Keyword(s):  

Author(s):  
CLAUDIO S. PINHANEZ

A vision system was built using a behavior-based model, the subsumption architecture. The so-called active eye moves the camera’s axis through the environment, detecting areas with high concentration of edges, with the help of a kind of saccadic movement. The design and implementation process is detailed in the article, paying particular attention to the fovea-like sensor structure which enables the active eye to efficiently use local information to control its movements. Numerical measures for the eye’s behavior were developed, and applied to evaluate the incremental building process and the effects of the saccadic movements on the whole system. A higher level behavior was also implemented, with the purpose of detecting long straight edges in the image, producing pictures similar to hand drawings. Robustness and efficiency problems are addressed at the end of the paper. The results seem to prove that interesting behaviors can be achieved using simple vision methods and algorithms, if their results are properly interconnected and timed.


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