Research on Gesture Recognition Method Based on Computer Vision Technology

Author(s):  
Hongjian Cui ◽  
Yixuan Wang
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Naichun Gao

Embedded networking has a broad prospect. Because of the Internet and the rapid development of PC skills, computer vision technology has a wide range of applications in many fields, especially the importance of identifying wrong movements in sports training. To study the computer vision technology to identify the wrong movement of athletes in sports training, in this paper, a hidden Markov model based on computer vision technology is constructed to collect video and identify the landing and take-off movements and badminton serving movements of a team of athletes under the condition of sports training, Bayesian classification algorithm to analyze the acquired sports training action data, obtain the error frequency, and the number of errors of the landing jump action, and the three characteristic data of the displacement, velocity, and acceleration of the body’s center of gravity of the athlete in the two cases of successful and incorrect badminton serve actions and compared and analyzed the accuracy of the action recognition method used in this article, the action recognition method based on deep learning and the action recognition method based on EMG signal under 30 experiments. The training process of deep learning is specifically split into two stages: 1st, a monolayer neuron is built layer by layer so that the network is trained one layer at a time; when all layers are fully trained, a tuning is performed using a wake-sleep operation. The final result shows that the frequency of the wrong actions of the athletes on the landing jump is concentrated in the knee valgus, the total frequency of error has reached 58%, and the frequency of personal error has reached 45%; the problem of the landing distance of the two feet of the team athletes also appeared more frequently, the total frequency reached 50%, and the personal frequency reached 30%. Therefore, athletes should pay more attention to the problems of knee valgus and the distance between feet when performing landing jumps; the difference in the displacement, speed, and acceleration of the body’s center of gravity during the badminton serve will affect the error of the action. And the action recognition method used in this study has certain advantages compared with the other two action recognition methods, and the accuracy of action recognition is higher.


Author(s):  
Seema Rawat ◽  
Praveen Kumar ◽  
Ishita Singh ◽  
Shourya Banerjee ◽  
Shabana Urooj ◽  
...  

Human-Computer Interaction (HCI) interfaces need unambiguous instructions in the form of mouse clicks or keyboard taps from the user and thus gets complex. To simplify this monotonous task, a real-time hand gesture recognition method using computer vision, image, and video processing techniques has been proposed. Controlling infections has turned out to be the major concern of the healthcare environment. Several input devices such as keyboards, mouse, touch screens can be considered as a breeding ground for various micro pathogens and bacteria. Direct use of hands as an input device is an innovative method for providing natural HCI ensuring minimal physical contact with the devices i.e., less transmission of bacteria and thus can prevent cross infections. Convolutional Neural Network (CNN) has been used for object detection and classification. CNN architecture for 3d object recognition has been proposed which consists of two models: 1) A detector, a CNN architecture for detection of gestures; and 2) A classifier, a CNN for classification of the detected gestures. By using dynamic hand gesture recognition to interact with the system, the interactions can be increased with the help of multidimensional use of hand gestures as compared to other input methods. The dynamic hand gesture recognition method focuses to replace the mouse for interaction with the virtual objects. This work centralises the efforts of implementing a method that employs computer vision algorithms and gesture recognition techniques for developing a low-cost interface device for interacting with objects in the virtual environment such as screens using hand gestures.


Author(s):  
Jayvir Kher ◽  
Sunny Rajpurohit ◽  
Himanshu Patidar ◽  
Gourav Patidar ◽  
Kaushal Pathak

Hand gesture is an innovative technique of interaction between human and computer. Hand gesture recognition is a technology that is becoming increasingly relevant, given the recent growth and popularity of Virtual and Augmented Reality technologies. In this paper, we represent a novel approach for better human computer interaction (HCI) where we are using hand gesture recognition using real-time camera in order to overcome the drawbacks of existing methods and more user friendly. Our method is to use a camera and computer vision technology, such as image segmentation and gesture recognition, to control keyboard tasks and Hand motions are acquired using web camera based on color detection.


2020 ◽  
Vol 29 (6) ◽  
pp. 1153-1164
Author(s):  
Qianyi Xu ◽  
Guihe Qin ◽  
Minghui Sun ◽  
Jie Yan ◽  
Huiming Jiang ◽  
...  

IEEE Access ◽  
2020 ◽  
pp. 1-1
Author(s):  
Nur Syazarin Natasha Abd Aziz ◽  
Salwani Mohd Daud ◽  
Rudzidatul Akmam Dziyauddin ◽  
Mohamad Zulkefli Adam ◽  
Azizul Azizan

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