Pointing Gesture Recognition Using Robot Head Control

Author(s):  
Akira Nakamura ◽  
Masashi Ukai ◽  
Xiuming Wu ◽  
Hideo Furuhashi
2014 ◽  
Vol 2014 ◽  
pp. 1-9 ◽  
Author(s):  
Hansol Kim ◽  
Yoonkyung Kim ◽  
Eui Chul Lee

Although many three-dimensional pointing gesture recognition methods have been proposed, the problem of self-occlusion has not been considered. Furthermore, because almost all pointing gesture recognition methods use a wide-angle camera, additional sensors or cameras are required to concurrently perform finger gesture recognition. In this paper, we propose a method for performing both pointing gesture and finger gesture recognition for large display environments, using a single Kinect device and a skeleton tracking model. By considering self-occlusion, a compensation technique can be performed on the user’s detected shoulder position when a hand occludes the shoulder. In addition, we propose a technique to facilitate finger counting gesture recognition, based on the depth image of the hand position. In this technique, the depth image is extracted from the end of the pointing vector. By using exception handling for self-occlusions, experimental results indicate that the pointing accuracy of a specific reference position was significantly improved. The average root mean square error was approximately 13 pixels for a 1920 × 1080 pixels screen resolution. Moreover, the finger counting gesture recognition accuracy was 98.3%.


2006 ◽  
Vol 2006 (0) ◽  
pp. _1P1-D13_1-_1P1-D13_4
Author(s):  
Tsuyoshi HORO ◽  
Kei OKADA ◽  
Tetsunari INAMURA ◽  
Masayuki INABA

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