A Framework Based on Compiler Design Techniques for Programming Learning Environments

Author(s):  
Sefa Aras ◽  
Eyup Gedikli ◽  
Ozcan Ozyurt
2018 ◽  
Vol 19 (1) ◽  
pp. 71-89 ◽  
Author(s):  
Laura Malinverni ◽  
Marie-Monique Schaper ◽  
Narcis Pares

Over the past years an increasing number of digital learning environments based on Full-Body Interaction have been developed. Research in this field is often based on Designer-Driven approaches and is only recently employing Participatory Design techniques. However, these participatory approaches have reported relevant challenges related to including users in the design of spatial and bodily qualities of interaction. These shortcomings require extending research methods to effectively focus on embodied resources in the essential design and evaluation processes. To address this issue, we propose a methodological approach that combines multimodal analysis with Participatory Design techniques to include embodied resources in the participatory design processes for Full-Body Interaction. The proposed approach is applied to the iterative design of two Full-Body Interaction Learning Environments. Through the analysis of the outcomes of these case studies, we discuss the affordances multimodal analysis can offer to inform and guide the design process for embodied interaction.


2019 ◽  
Vol 5 (2) ◽  
pp. 116-134 ◽  
Author(s):  
Jeremy M. Hamm ◽  
Raymond P. Perry ◽  
Judith G. Chipperfield ◽  
Patti C. Parker ◽  
Jutta Heckhausen

Author(s):  
Milene GONÇALVES ◽  
Katja THORING ◽  
Roland M. MUELLER ◽  
Petra BADKE-SCHAUB ◽  
Pieter DESMET

Building on the assumption that the physical environment can have an influence on the creativity of designers and design students in particular, the aim of this paper is to provide theoretical propositions and evidences for this relationship. We develop various propositions about the influence of physical environments on creativity, based on eight expert interviews and supported by literature. A particular focus was given to the environments of design educational institutions. We present a summary of the main insights and visualize the developed propositions as a causal graph addressing how space influences creativity. These propositions can be regarded as a first step towards a theory of creativity-supporting learning environments and they can serve as a reference when designing or adjusting creative learning spaces.


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