Activity Recognition and Room-Level Tracking in an Office Environment

Author(s):  
Christian Wojek ◽  
Kai Nickel ◽  
Rainer Stiefelhagen
Author(s):  
Jérôme Guegan ◽  
Claire Brechet ◽  
Julien Nelson

Abstract. Computers have long been seen as possible tools to foster creativity in children. In this respect, virtual environments present an interesting potential to support idea generation but also to steer it in relevant directions. A total of 96 school-aged children completed a standard divergent thinking task while being exposed to one of three virtual environments: a replica of the headmistress’s office, a replica of their schoolyard, and a dreamlike environment. Results showed that participants produced more original ideas in the dreamlike and playful environments than in the headmistress’s office environment. Additionally, the contents of the environment influenced the selective exploration of idea categories. We discuss these results in terms of two combined processes: explicit references to sources of inspiration in the environment, and the implicit priming of specific idea categories.


1984 ◽  
Author(s):  
J. Thomas Murray ◽  
Markku T. Hakkinen ◽  
James D. Mackraz

2014 ◽  
Vol 134 (3) ◽  
pp. 332-337 ◽  
Author(s):  
Jun Goto ◽  
Takuya Kidokoro ◽  
Tomohiro Ogura ◽  
Satoshi Suzuki

Author(s):  
Arijit Chowdhury ◽  
Taniya Das ◽  
Smriti Rani ◽  
Anwesha Khasnobish ◽  
Tapas Chakravarty

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