Continuous Collision Detection for Virtual Proxy Haptic Rendering of Deformable Triangular Mesh Models

2019 ◽  
Vol 12 (4) ◽  
pp. 624-634 ◽  
Author(s):  
Haiyang Ding ◽  
Hironori Mitake ◽  
Shoichi Hasegawa
2006 ◽  
Vol 22 (2) ◽  
pp. 213-224 ◽  
Author(s):  
Y.-K. Choi ◽  
W. Wang ◽  
Y. Liu ◽  
M.-S. Kim

Author(s):  
Yong Shui ◽  
Jinjin Zheng ◽  
Xuegang Ma ◽  
Hongjun Zhou ◽  
Lianguan Shen

2009 ◽  
Vol 28 (7) ◽  
pp. 1791-1800 ◽  
Author(s):  
Duksu Kim ◽  
Jae-Pil Heo ◽  
Jaehyuk Huh ◽  
John Kim ◽  
Sung-eui Yoon

1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.


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