ACM Transactions on Graphics
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Published By Association For Computing Machinery

0730-0301

2022 ◽  
Vol 41 (2) ◽  
pp. 1-16
Author(s):  
Benjamin Jones ◽  
Yuxuan Mei ◽  
Haisen Zhao ◽  
Taylor Gotfrid ◽  
Jennifer Mankoff ◽  
...  

We present an interactive design system for knitting that allows users to create template patterns that can be fabricated using an industrial knitting machine. Our interactive design tool is novel in that it allows direct control of key knitting design axes we have identified in our formative study and does so consistently across the variations of an input parametric template geometry. This is achieved with two key technical advances. First, we present an interactive meshing tool that lets users build a coarse quadrilateral mesh that adheres to their knit design guidelines. This solution ensures consistency across the parameter space for further customization over shape variations and avoids helices, promoting knittability. Second, we lift and formalize low-level machine knitting constraints to the level of this coarse quad mesh. This enables us to not only guarantee hand- and machine-knittability, but also provides automatic design assistance through auto-completion and suggestions. We show the capabilities through a set of fabricated examples that illustrate the effectiveness of our approach in creating a wide variety of objects and interactively exploring the space of design variations.


2022 ◽  
Vol 41 (2) ◽  
pp. 1-14
Author(s):  
Marco Livesu ◽  
Luca Pitzalis ◽  
Gianmarco Cherchi

Hexahedral meshes are a ubiquitous domain for the numerical resolution of partial differential equations. Computing a pure hexahedral mesh from an adaptively refined grid is a prominent approach to automatic hexmeshing, and requires the ability to restore the all hex property around the hanging nodes that arise at the interface between cells having different size. The most advanced tools to accomplish this task are based on mesh dualization. These approaches use topological schemes to regularize the valence of inner vertices and edges, such that dualizing the grid yields a pure hexahedral mesh. In this article, we study in detail the dual approach, and propose four main contributions to it: (i) We enumerate all the possible transitions that dual methods must be able to handle, showing that prior schemes do not natively cover all of them; (ii) We show that schemes are internally asymmetric, therefore not only their construction is ambiguous, but different implementative choices lead to hexahedral meshes with different singular structure; (iii) We explore the combinatorial space of dual schemes, selecting the minimum set that covers all the possible configurations and also yields the simplest singular structure in the output hexmesh; (iv) We enlarge the class of adaptive grids that can be transformed into pure hexahedral meshes, relaxing one of the tight topological requirements imposed by previous approaches. Our extensive experiments show that our transition schemes consistently outperform prior art in terms of ability to converge to a valid solution, amount and distribution of singular mesh edges, and element count. Last but not least, we publicly release our code and reveal a conspicuous amount of technical details that were overlooked in previous literature, lowering an entry barrier that was hard to overcome for practitioners in the field.


2022 ◽  
Vol 41 (1) ◽  
pp. 1-16
Author(s):  
Jian Liu ◽  
Shiqing Xin ◽  
Xifeng Gao ◽  
Kaihang Gao ◽  
Kai Xu ◽  
...  

Wrapping objects using ropes is a common practice in our daily life. However, it is difficult to design and tie ropes on a 3D object with complex topology and geometry features while ensuring wrapping security and easy operation. In this article, we propose to compute a rope net that can tightly wrap around various 3D shapes. Our computed rope net not only immobilizes the object but also maintains the load balance during lifting. Based on the key observation that if every knot of the net has four adjacent curve edges, then only a single rope is needed to construct the entire net. We reformulate the rope net computation problem into a constrained curve network optimization. We propose a discrete-continuous optimization approach, where the topological constraints are satisfied in the discrete phase and the geometrical goals are achieved in the continuous stage. We also develop a hoist planning to pick anchor points so that the rope net equally distributes the load during hoisting. Furthermore, we simulate the wrapping process and use it to guide the physical rope net construction process. We demonstrate the effectiveness of our method on 3D objects with varying geometric and topological complexity. In addition, we conduct physical experiments to demonstrate the practicability of our method.


2022 ◽  
Vol 41 (1) ◽  
pp. 1-10
Author(s):  
Jonas Zehnder ◽  
Stelian Coros ◽  
Bernhard Thomaszewski

We present a sparse Gauss-Newton solver for accelerated sensitivity analysis with applications to a wide range of equilibrium-constrained optimization problems. Dense Gauss-Newton solvers have shown promising convergence rates for inverse problems, but the cost of assembling and factorizing the associated matrices has so far been a major stumbling block. In this work, we show how the dense Gauss-Newton Hessian can be transformed into an equivalent sparse matrix that can be assembled and factorized much more efficiently. This leads to drastically reduced computation times for many inverse problems, which we demonstrate on a diverse set of examples. We furthermore show links between sensitivity analysis and nonlinear programming approaches based on Lagrange multipliers and prove equivalence under specific assumptions that apply for our problem setting.


2022 ◽  
Vol 41 (2) ◽  
pp. 1-15
Author(s):  
Chuankun Zheng ◽  
Ruzhang Zheng ◽  
Rui Wang ◽  
Shuang Zhao ◽  
Hujun Bao

In this article, we introduce a compact representation for measured BRDFs by leveraging Neural Processes (NPs). Unlike prior methods that express those BRDFs as discrete high-dimensional matrices or tensors, our technique considers measured BRDFs as continuous functions and works in corresponding function spaces . Specifically, provided the evaluations of a set of BRDFs, such as ones in MERL and EPFL datasets, our method learns a low-dimensional latent space as well as a few neural networks to encode and decode these measured BRDFs or new BRDFs into and from this space in a non-linear fashion. Leveraging this latent space and the flexibility offered by the NPs formulation, our encoded BRDFs are highly compact and offer a level of accuracy better than prior methods. We demonstrate the practical usefulness of our approach via two important applications, BRDF compression and editing. Additionally, we design two alternative post-trained decoders to, respectively, achieve better compression ratio for individual BRDFs and enable importance sampling of BRDFs.


2022 ◽  
Vol 41 (2) ◽  
pp. 1-21
Author(s):  
Tao Du ◽  
Kui Wu ◽  
Pingchuan Ma ◽  
Sebastien Wah ◽  
Andrew Spielberg ◽  
...  

We present a novel, fast differentiable simulator for soft-body learning and control applications. Existing differentiable soft-body simulators can be classified into two categories based on their time integration methods: Simulators using explicit timestepping schemes require tiny timesteps to avoid numerical instabilities in gradient computation, and simulators using implicit time integration typically compute gradients by employing the adjoint method and solving the expensive linearized dynamics. Inspired by Projective Dynamics ( PD ), we present Differentiable Projective Dynamics ( DiffPD ), an efficient differentiable soft-body simulator based on PD with implicit time integration. The key idea in DiffPD is to speed up backpropagation by exploiting the prefactorized Cholesky decomposition in forward PD simulation. In terms of contact handling, DiffPD supports two types of contacts: a penalty-based model describing contact and friction forces and a complementarity-based model enforcing non-penetration conditions and static friction. We evaluate the performance of DiffPD and observe it is 4–19 times faster compared with the standard Newton’s method in various applications including system identification, inverse design problems, trajectory optimization, and closed-loop control. We also apply DiffPD in a reality-to-simulation ( real-to-sim ) example with contact and collisions and show its capability of reconstructing a digital twin of real-world scenes.


2022 ◽  
Vol 41 (2) ◽  
pp. 1-17
Author(s):  
Giacomo Nazzaro ◽  
Enrico Puppo ◽  
Fabio Pellacini

Tangles are complex patterns, which are often used to decorate the surface of real-world artisanal objects. They consist of arrangements of simple shapes organized into nested hierarchies, obtained by recursively splitting regions to add progressively finer details. In this article, we show that 3D digital shapes can be decorated with tangles by working interactively in the intrinsic metric of the surface. Our tangles are generated by the recursive application of only four operators, which are derived from tracing the isolines or the integral curves of geodesics fields generated from selected seeds on the surface. Based on this formulation, we present an interactive application that lets designers model complex recursive patterns directly on the object surface without relying on parametrization. We reach interactive speed on meshes of a few million triangles by relying on an efficient approximate graph-based geodesic solver.


2022 ◽  
Vol 41 (2) ◽  
pp. 1-16
Author(s):  
Yuichi Nagata ◽  
Shinji Imahori

Escher tiling is well known as a tiling that consists of one or a few recognizable figures, such as animals. The Escherization problem involves finding the most similar shape to a given goal figure that can tile the plane. However, it is easy to imagine that there is no similar tile shape for complex goal shapes. This article devises a method for finding a satisfactory tile shape in such a situation. To obtain a satisfactory tile shape, the tile shape is generated by deforming the goal shape to a considerable extent while retaining the characteristics of the original shape. To achieve this, both goal and tile shapes are represented as triangular meshes to consider not only the contours but also the internal similarity of the shapes. To measure the naturalness of the deformation, energy functions based on traditional as-rigid-as-possible shape modeling are incorporated into a recently developed framework of the exhaustive search of the templates for the Escherization problem. The developed algorithms find satisfactory tile shapes with natural deformations for fairly complex goal shapes.


2022 ◽  
Vol 41 (1) ◽  
pp. 1-21
Author(s):  
Linchao Bao ◽  
Xiangkai Lin ◽  
Yajing Chen ◽  
Haoxian Zhang ◽  
Sheng Wang ◽  
...  

We present a fully automatic system that can produce high-fidelity, photo-realistic three-dimensional (3D) digital human heads with a consumer RGB-D selfie camera. The system only needs the user to take a short selfie RGB-D video while rotating his/her head and can produce a high-quality head reconstruction in less than 30 s. Our main contribution is a new facial geometry modeling and reflectance synthesis procedure that significantly improves the state of the art. Specifically, given the input video a two-stage frame selection procedure is first employed to select a few high-quality frames for reconstruction. Then a differentiable renderer-based 3D Morphable Model (3DMM) fitting algorithm is applied to recover facial geometries from multiview RGB-D data, which takes advantages of a powerful 3DMM basis constructed with extensive data generation and perturbation. Our 3DMM has much larger expressive capacities than conventional 3DMM, allowing us to recover more accurate facial geometry using merely linear basis. For reflectance synthesis, we present a hybrid approach that combines parametric fitting and Convolutional Neural Networks (CNNs) to synthesize high-resolution albedo/normal maps with realistic hair/pore/wrinkle details. Results show that our system can produce faithful 3D digital human faces with extremely realistic details. The main code and the newly constructed 3DMM basis is publicly available.


2022 ◽  
Vol 41 (1) ◽  
pp. 1-21
Author(s):  
Chems-Eddine Himeur ◽  
Thibault Lejemble ◽  
Thomas Pellegrini ◽  
Mathias Paulin ◽  
Loic Barthe ◽  
...  

In recent years, Convolutional Neural Networks (CNN) have proven to be efficient analysis tools for processing point clouds, e.g., for reconstruction, segmentation, and classification. In this article, we focus on the classification of edges in point clouds, where both edges and their surrounding are described. We propose a new parameterization adding to each point a set of differential information on its surrounding shape reconstructed at different scales. These parameters, stored in a Scale-Space Matrix (SSM) , provide a well-suited information from which an adequate neural network can learn the description of edges and use it to efficiently detect them in acquired point clouds. After successfully applying a multi-scale CNN on SSMs for the efficient classification of edges and their neighborhood, we propose a new lightweight neural network architecture outperforming the CNN in learning time, processing time, and classification capabilities. Our architecture is compact, requires small learning sets, is very fast to train, and classifies millions of points in seconds.


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