Evaluating the Efficiency of Six-DoF Haptic Rendering-Based Virtual Assembly Training

2020 ◽  
pp. 1-1
Author(s):  
Mianlun Zheng ◽  
Danyong Zhao ◽  
Jernej Barbic
1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.


Author(s):  
Andre Stork ◽  
Neyir Sevilmis ◽  
Daniel Weber ◽  
Dominic Gorecky ◽  
Christian Stahl ◽  
...  

2013 ◽  
Vol 3 (4) ◽  
pp. 266 ◽  
Author(s):  
Mustufa Haider Abidi ◽  
Abdulaziz M. El Tamimi ◽  
Abdulrahman M. Al Ahmari ◽  
Emad S. Abouel Nasr

2016 ◽  
Vol 89 (1-4) ◽  
pp. 581-598 ◽  
Author(s):  
Enrique Gallegos-Nieto ◽  
Hugo I. Medellín-Castillo ◽  
Germánico González-Badillo ◽  
Theodore Lim ◽  
James Ritchie

Author(s):  
Lu Zhao ◽  
Yuan Wei ◽  
Juan Liu ◽  
Xiaotong Zheng ◽  
Dongdong Guan ◽  
...  

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