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Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
◽
10.1109/vr.2019.8798036
◽
2019
◽
Cited By ~ 2
Author(s):
Dimitar Valkov
◽
Lars Linsen
Keyword(s):
Virtual Environments
◽
Real World
◽
Tactile Feedback
◽
Immersive Virtual Environments
Download Full-text
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References
The influence of pedestrian walking speeds on exit routes in real-world and immersive virtual environments
Journal of Vision
◽
10.1167/jov.20.11.388
◽
2020
◽
Vol 20
(11)
◽
pp. 388
Author(s):
Alexander P. Boone
◽
Bertrand H. Lemasson
◽
Lucy Durand
◽
Michael L. Mayo
◽
Kevin R. Pilkiewicz
◽
...
Keyword(s):
Virtual Environments
◽
Real World
◽
Immersive Virtual Environments
◽
Walking Speeds
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Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments
ACM SIGGRAPH 2006 Research posters on - SIGGRAPH '06
◽
10.1145/1179622.1179841
◽
2006
◽
Cited By ~ 2
Author(s):
Brian Ries
◽
Victoria Interrante
◽
Lee Anderson
◽
Jason Lindquist
Keyword(s):
Virtual Environments
◽
Real World
◽
Prior Exposure
◽
Immersive Virtual Environments
◽
Accurate Perception
Download Full-text
Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments
Proceedings of the 3rd symposium on Applied perception in graphics and visualization - APGV '06
◽
10.1145/1140491.1140534
◽
2006
◽
Cited By ~ 1
Author(s):
Brian Ries
◽
Victoria Interrante
◽
Lee Anderson
◽
Jason Lindquist
Keyword(s):
Virtual Environments
◽
Real World
◽
Prior Exposure
◽
Immersive Virtual Environments
◽
Accurate Perception
Download Full-text
PRODUCTIVITY AND PLAY IN ORGANIZATIONS: EXECUTIVE PERSPECTIVES ON THE REAL-WORLD ORGANIZATIONAL VALUE OF IMMERSIVE VIRTUAL ENVIRONMENTS
Artifact
◽
10.1080/17493460903020216
◽
2008
◽
Vol 2
(2)
◽
pp. 69-81
◽
Cited By ~ 1
Author(s):
Sean Hansen
◽
Nicholas Berente
◽
Jacqueline Pike
◽
Patrick J. Bateman
Keyword(s):
Virtual Environments
◽
Real World
◽
The Real
◽
Immersive Virtual Environments
◽
Organizational Value
Download Full-text
Real-World Physical Length Comparison in Virtual Environments
Journal of the Korea Computer Graphics Society
◽
10.15701/kcgs.2007.13.3.19
◽
2007
◽
Vol 13
(3)
◽
pp. 19-24
Author(s):
Chul Hee Jung
◽
Min-Geun Lee
◽
Chang Hyuck Im
◽
이명원
Keyword(s):
Virtual Environments
◽
Real World
◽
Physical Length
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Study on the building method of immersive virtual environments based on commodity components for virtual manufacturing
International Technology and Innovation Conference 2006 (ITIC 2006)
◽
10.1049/cp:20060989
◽
2006
◽
Cited By ~ 1
Author(s):
Jia Qingxuan
◽
Gao Xin
◽
Sun Hanxu
◽
Song Jingzhou
Keyword(s):
Virtual Environments
◽
Virtual Manufacturing
◽
Immersive Virtual Environments
Download Full-text
Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments
ACM Symposium on Applied Perception 2019 on - SAP '19
◽
10.1145/3343036.3343135
◽
2019
◽
Cited By ~ 1
Author(s):
Zhihang Deng
◽
Victoria Interrante
Keyword(s):
Virtual Environments
◽
Immersive Virtual Environments
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Evidence for embodied cognition in immersive virtual environments using a second language learning environment
2020 IEEE Conference on Games (CoG)
◽
10.1109/cog47356.2020.9231752
◽
2020
◽
Author(s):
Jack Ratcliffe
◽
Laurissa Tokarchuk
Keyword(s):
Second Language
◽
Learning Environment
◽
Language Learning
◽
Embodied Cognition
◽
Virtual Environments
◽
Second Language Learning
◽
Immersive Virtual Environments
Download Full-text
Self-Illusion: A Study on High-Level Cognition of Role-Playing in Immersive Virtual Environments from Non-Human Perspective
IEEE Transactions on Visualization and Computer Graphics
◽
10.1109/tvcg.2020.3044563
◽
2020
◽
pp. 1-1
Author(s):
Sheng Li
◽
Xiang Gu
◽
Kangrui Yi
◽
Yanlin Yang
◽
Guoping Wang
◽
...
Keyword(s):
Virtual Environments
◽
Role Playing
◽
Immersive Virtual Environments
◽
High Level
Download Full-text
Analyzing occupants' control over lighting systems in office settings using immersive virtual environments
Building and Environment
◽
10.1016/j.buildenv.2021.107823
◽
2021
◽
Vol 196
◽
pp. 107823
Author(s):
Parisa Mahmoudzadeh
◽
Yasemin Afacan
◽
Mohamad Nadim Adi
Keyword(s):
Virtual Environments
◽
Immersive Virtual Environments
◽
Lighting Systems
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